Discuss all aspects related to modding Zandronum here.
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Fabysk
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#1
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by Fabysk » Sun Oct 29, 2017 8:31 am
Not sure if the CameraTexture is removed in Zan 3.0. It has been working fine in the past until 3.0's release.
Spoiler: In Slade 3 (Open)
Spoiler: In GZDoom Builder/Script Window/Texture to confirm it is formatted correct. Yes the camera has a tag of 1 (Open)
Spoiler: In game (Open)
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PREPPER
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#2
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by PREPPER » Sun Oct 29, 2017 9:28 am
1.Is the graphic TCAMTEXT1 204.08kb the black texture?
2.Are you summon the skulltag files in gzdoom builder?
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Fabysk
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#3
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by Fabysk » Sun Oct 29, 2017 6:52 pm
PREPPER wrote: ↑Sun Oct 29, 2017 9:28 am
1.Is the graphic TCAMTEXT1 204.08kb the black texture?
Yes.
PREPPER wrote: ↑Sun Oct 29, 2017 9:28 am
2.Are you summon the skulltag files in gzdoom builder?
Not sure what you mean by that.
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Matiu
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#4
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by Matiu » Sun Oct 29, 2017 7:25 pm
Fabysk wrote: ↑Sun Oct 29, 2017 6:52 pm
PREPPER wrote: ↑Sun Oct 29, 2017 9:28 am
2.Are you summon the skulltag files in gzdoom builder?
Not sure what you mean by that.
Probably if you inserted Skulltag Stuff in the GZDoom Builder.
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Dusk
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#5
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by Dusk » Sun Oct 29, 2017 7:32 pm
I don't see a camera actor in the editor screenshot, are you sure that it's there?
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Fabysk
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#6
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by Fabysk » Sun Oct 29, 2017 8:09 pm
Dusk wrote: ↑Sun Oct 29, 2017 7:32 pm
I don't see a camera actor in the editor screenshot, are you sure that it's there?
It is there. Screenshot to confirm.
Spoiler: (Open)
Spoiler: (Open)
I have tried using all types of cameras (Security Camera, Moving Camera, and Aiming Camera).
MetalGuy213 wrote: ↑Sun Oct 29, 2017 7:25 pm
Probably if you inserted Skulltag Stuff in the GZDoom Builder.
I have yet to try that. What is odd is that past Zan versions, it worked just fine without any problems.
Edit: Even if I used Skulltag Stuff in GZDB, of course I'll be able to see it, but other users will not be able to. Should this be on the tracker?
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ibm5155
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#7
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by ibm5155 » Sun Oct 29, 2017 10:50 pm
Does it work in gzdoom? maybe its just another thing that someone had decide that it shouldn't work anymore that way
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Fabysk
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#8
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by Fabysk » Mon Oct 30, 2017 6:38 am
ibm5155 wrote: ↑Sun Oct 29, 2017 10:50 pm
Does it work in gzdoom? maybe its just another thing that someone had decide that it shouldn't work anymore that way
It does work in GZDoom.
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Lollipop
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#9
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by Lollipop » Tue Oct 31, 2017 12:39 pm
Does the behavior differ between different versions of zandronum with the same unmodified file?
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Fabysk
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#10
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by Fabysk » Tue Oct 31, 2017 8:29 pm
Lollipop wrote: ↑Tue Oct 31, 2017 12:39 pm
Does the behavior differ between different versions of zandronum with the same unmodified file?
Yup. I've noticed this while working on Despair. Certain menus used the 'SetCameraToTexture' script and works just fine with all Zan versions except 3.0.
This is what it looks like playing.
Spoiler: Ascension Update using the 'SetCameraToTexture' script as a background on Zan 3.0 (Open)
Until I had to change it to this.
Spoiler: Severance Update without the' SetCameraToTexture' background (Open)
I did a test on my laptop using the same method to add textures to cameras to make sure it wan't my desktop causing this and it also does not work. Tested it out with GZDoom on my desktop and laptop and works just fine as it should.
I can conclude that it has been removed in Zan 3.0 or it is currently bugged.