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Fog Issue
Posted: Fri Aug 17, 2012 2:32 am
by Snakezz
I used my old fog script from another map and moved it over to a new one. For some reason though, even though I did as the tutorial said, the fog wouldn't show up. Here is a copy of the script i used. I'm using it for a map in Skulltag Hexen format.
#include "zcommon.acs"
script 1 OPEN
{
Sector_Setfade(100,100,100,100);
}
And yes, I did set some tags to see if the fog worked, and it didn't. I also made sure it was a number not currently in use by any other actions. I also did make sure fog was enabled in the open gl options. If anybody has insight on how to make the fog work that would be great.
RE: Fog Issue
Posted: Fri Aug 17, 2012 2:43 am
by katZune
well sometimes i don't see fog or it looks buggy but in software mode and only in zandronum (or every sourceport with 3D floors in software) also make sure to compile the script
forgot to say: you cannot see the fog but other can see it? or nobody can see the fog?
RE: Fog Issue
Posted: Fri Aug 17, 2012 2:46 am
by Snakezz
katZune wrote:
well sometimes i don't see fog or it looks buggy but in software mode and only in zandronum (or every sourceport with 3D floors in software) also make sure to compile the script
forgot to say: you cannot see the fog but other can see it? or nobody can see the fog?
Not sure I haven't tried it with anyone else, but I can not see the fog. And I believe I'm testing this map in Open GL.
RE: Fog Issue
Posted: Fri Aug 17, 2012 2:48 am
by infurnus
RE: Fog Issue
Posted: Fri Aug 17, 2012 2:50 am
by katZune
Snakezz wrote:
katZune wrote:
well sometimes i don't see fog or it looks buggy but in software mode and only in zandronum (or every sourceport with 3D floors in software) also make sure to compile the script
forgot to say: you cannot see the fog but other can see it? or nobody can see the fog?
Not sure I haven't tried it with anyone else, but I can not see the fog. And I believe I'm testing this map in Open GL.
well test in software and if the problem still, you can send me the part where is fog if, if you want of course. and be sure the light level is not high!
RE: Fog Issue
Posted: Fri Aug 17, 2012 2:51 am
by Neewbie
Compile it, make sure the script is actually executed (using OPEN)
RE: Fog Issue
Posted: Sun Aug 19, 2012 2:37 pm
by ZzZombo
Make sure you didn't disable fog in OpenGL settings in the game.