Fog Issue

Discuss all aspects related to modding Zandronum here.
Post Reply
User avatar
Snakezz
 
Posts: 79
Joined: Sun Jul 01, 2012 1:18 am
Location: Pennsylvania
Contact:

Fog Issue

#1

Post by Snakezz » Fri Aug 17, 2012 2:32 am

I used my old fog script from another map and moved it over to a new one. For some reason though, even though I did as the tutorial said, the fog wouldn't show up. Here is a copy of the script i used. I'm using it for a map in Skulltag Hexen format.

#include "zcommon.acs"

script 1 OPEN
{
Sector_Setfade(100,100,100,100);
}

And yes, I did set some tags to see if the fog worked, and it didn't. I also made sure it was a number not currently in use by any other actions. I also did make sure fog was enabled in the open gl options. If anybody has insight on how to make the fog work that would be great.

katZune
Forum Regular
Posts: 470
Joined: Mon Jun 04, 2012 9:41 pm
Location: Mexico! aka the hell gate

RE: Fog Issue

#2

Post by katZune » Fri Aug 17, 2012 2:43 am

well sometimes i don't see fog or it looks buggy but in software mode and only in zandronum (or every sourceport with 3D floors in software) also make sure to compile the script


forgot to say: you cannot see the fog but other can see it? or nobody can see the fog?
Last edited by katZune on Fri Aug 17, 2012 2:45 am, edited 1 time in total.
Whitout a good PC ATM, i will back when 2.0 come out, :)
Spoiler: The True (Open)
Ijon Tichy wrote:
Catastrophe wrote: Banned on grandvoid for trolling Zombie Horde and all out war (blocking, destroying my own base, etc)
Kicked from El Zoido's all out war for nuking our teams base
Kicked again from el Zoido's server for fucking up the warfactory so bad that mechs couldn't spawn anymore
I see no offenses here

only justice

User avatar
Snakezz
 
Posts: 79
Joined: Sun Jul 01, 2012 1:18 am
Location: Pennsylvania
Contact:

RE: Fog Issue

#3

Post by Snakezz » Fri Aug 17, 2012 2:46 am

katZune wrote: well sometimes i don't see fog or it looks buggy but in software mode and only in zandronum (or every sourceport with 3D floors in software) also make sure to compile the script


forgot to say: you cannot see the fog but other can see it? or nobody can see the fog?
Not sure I haven't tried it with anyone else, but I can not see the fog. And I believe I'm testing this map in Open GL.

User avatar
infurnus
Retired Staff / Community Team Member
Posts: 601
Joined: Tue May 29, 2012 9:40 pm
Location: Dusty SEGA Tapes
Clan: Unidoom
Clan Tag: UD
Contact:

RE: Fog Issue

#4

Post by infurnus » Fri Aug 17, 2012 2:48 am


katZune
Forum Regular
Posts: 470
Joined: Mon Jun 04, 2012 9:41 pm
Location: Mexico! aka the hell gate

RE: Fog Issue

#5

Post by katZune » Fri Aug 17, 2012 2:50 am

Snakezz wrote:
katZune wrote: well sometimes i don't see fog or it looks buggy but in software mode and only in zandronum (or every sourceport with 3D floors in software) also make sure to compile the script


forgot to say: you cannot see the fog but other can see it? or nobody can see the fog?
Not sure I haven't tried it with anyone else, but I can not see the fog. And I believe I'm testing this map in Open GL.
well test in software and if the problem still, you can send me the part where is fog if, if you want of course. and be sure the light level is not high!
Last edited by katZune on Fri Aug 17, 2012 2:51 am, edited 1 time in total.
Whitout a good PC ATM, i will back when 2.0 come out, :)
Spoiler: The True (Open)
Ijon Tichy wrote:
Catastrophe wrote: Banned on grandvoid for trolling Zombie Horde and all out war (blocking, destroying my own base, etc)
Kicked from El Zoido's all out war for nuking our teams base
Kicked again from el Zoido's server for fucking up the warfactory so bad that mechs couldn't spawn anymore
I see no offenses here

only justice

Neewbie
Forum Regular
Posts: 140
Joined: Sat Jun 23, 2012 11:10 am

RE: Fog Issue

#6

Post by Neewbie » Fri Aug 17, 2012 2:51 am

Compile it, make sure the script is actually executed (using OPEN)

ZzZombo
Forum Regular
Posts: 323
Joined: Mon Jun 11, 2012 12:11 pm
Location: Ravenholm

RE: Fog Issue

#7

Post by ZzZombo » Sun Aug 19, 2012 2:37 pm

Make sure you didn't disable fog in OpenGL settings in the game.

Post Reply