Fog Issue
Fog Issue
I used my old fog script from another map and moved it over to a new one. For some reason though, even though I did as the tutorial said, the fog wouldn't show up. Here is a copy of the script i used. I'm using it for a map in Skulltag Hexen format.
#include "zcommon.acs"
script 1 OPEN
{
Sector_Setfade(100,100,100,100);
}
And yes, I did set some tags to see if the fog worked, and it didn't. I also made sure it was a number not currently in use by any other actions. I also did make sure fog was enabled in the open gl options. If anybody has insight on how to make the fog work that would be great.
#include "zcommon.acs"
script 1 OPEN
{
Sector_Setfade(100,100,100,100);
}
And yes, I did set some tags to see if the fog worked, and it didn't. I also made sure it was a number not currently in use by any other actions. I also did make sure fog was enabled in the open gl options. If anybody has insight on how to make the fog work that would be great.
-
katZune
- Forum Regular
- Posts: 470
- Joined: Mon Jun 04, 2012 9:41 pm
- Location: Mexico! aka the hell gate
RE: Fog Issue
well sometimes i don't see fog or it looks buggy but in software mode and only in zandronum (or every sourceport with 3D floors in software) also make sure to compile the script
forgot to say: you cannot see the fog but other can see it? or nobody can see the fog?
forgot to say: you cannot see the fog but other can see it? or nobody can see the fog?
Last edited by katZune on Fri Aug 17, 2012 2:45 am, edited 1 time in total.
Whitout a good PC ATM, i will back when 2.0 come out, :)
Spoiler: The True (Open)
RE: Fog Issue
Not sure I haven't tried it with anyone else, but I can not see the fog. And I believe I'm testing this map in Open GL.katZune wrote: well sometimes i don't see fog or it looks buggy but in software mode and only in zandronum (or every sourceport with 3D floors in software) also make sure to compile the script
forgot to say: you cannot see the fog but other can see it? or nobody can see the fog?
- infurnus
- Retired Staff / Community Team Member
- Posts: 601
- Joined: Tue May 29, 2012 9:40 pm
- Location: Dusty SEGA Tapes
- Clan: Unidoom
- Clan Tag: UD
- Contact:
RE: Fog Issue
Spoiler: PSA - Offensive vs abusive (Open)
-
katZune
- Forum Regular
- Posts: 470
- Joined: Mon Jun 04, 2012 9:41 pm
- Location: Mexico! aka the hell gate
RE: Fog Issue
well test in software and if the problem still, you can send me the part where is fog if, if you want of course. and be sure the light level is not high!Snakezz wrote:Not sure I haven't tried it with anyone else, but I can not see the fog. And I believe I'm testing this map in Open GL.katZune wrote: well sometimes i don't see fog or it looks buggy but in software mode and only in zandronum (or every sourceport with 3D floors in software) also make sure to compile the script
forgot to say: you cannot see the fog but other can see it? or nobody can see the fog?
Last edited by katZune on Fri Aug 17, 2012 2:51 am, edited 1 time in total.
Whitout a good PC ATM, i will back when 2.0 come out, :)
Spoiler: The True (Open)
RE: Fog Issue
Compile it, make sure the script is actually executed (using OPEN)
RE: Fog Issue
Make sure you didn't disable fog in OpenGL settings in the game.

