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Strange behavior with widescreen statusbar graphic

Posted: Sat Feb 04, 2017 2:20 am
by Mechadon
Hello!

I'm having an odd problem with a statusbar graphic replacement in a Boom mapset project that I'm working on. For reference, you can download the latest beta here. I've done a few searches to see if this has been brought up before, but I couldn't find anything.

Here's what the statusbar looks like in the latest ZDoom:
Image

And here's what I get when I run it in the latest test version of Zandronum (looks the same in 2.1.2):
Image

Note that the statusbar works in PrBoom+ and Eternity without any problems as well.

Any ideas? I'm not sure if this is a bug or if I need to tweak the statusbar graphic itself. A normal sized statusbar replacement seems to work just fine by the way.

Thanks!