Weapon.PreferredSkin and Player.CrouchSprite with different sprite names?
Posted: Wed Dec 14, 2016 12:21 am
I'm kinda wondering, is it possible to use Weapon.PreferredSkin and Player.CrouchSprite if some frames of animations uses different names?
for instance let's say the walking animation is called DGG1 and the underwater walking animation is called DGS1 and the deaths animations uses different names.
If so how would that work?
It's because i wanna try to make some player classes that has a lot of frames and animations while being able to have distinct different weapon sprites to guide the other players and allowing them to also have crouching sprites
for instance let's say the walking animation is called DGG1 and the underwater walking animation is called DGS1 and the deaths animations uses different names.
If so how would that work?
It's because i wanna try to make some player classes that has a lot of frames and animations while being able to have distinct different weapon sprites to guide the other players and allowing them to also have crouching sprites