Kills by my black hole doesn't count as frags?
Posted: Thu Oct 06, 2016 10:42 am
It's a classic A_SpawnItemEx frustration.
This time I want to make a black hole bomb, that explodes after a time and creates a black hole that sucks all monsters and other players in (including yourself). This works but if any player gets killed by it, it doesn't count as a frag by me. It counts that they're dying for no reason. WTF?
Here's the bomb:
https://dl.dropboxusercontent.com/u/312 ... leBomb.zip
Use it in Zandronum (3.0 alpha) and spawn it by typing "Summon FusedSingularityBomb". It creates a black hole and it's not a bad idea to take cover. Try this in a deathmatch (map 32) with bots and watch as they're 'dying for no reason'. If you directly spawn the black hole by typing "Summon BlackHole", it does work, however.
Here is how it works:
After the bomb is placed it explodes in 5 seconds, creating a new actor (which is a black hole) via A_SpawnItemEx. This black hole is constantly sucking nerby enemies in and damaging them.
Did I miss something?
This time I want to make a black hole bomb, that explodes after a time and creates a black hole that sucks all monsters and other players in (including yourself). This works but if any player gets killed by it, it doesn't count as a frag by me. It counts that they're dying for no reason. WTF?
Here's the bomb:
https://dl.dropboxusercontent.com/u/312 ... leBomb.zip
Use it in Zandronum (3.0 alpha) and spawn it by typing "Summon FusedSingularityBomb". It creates a black hole and it's not a bad idea to take cover. Try this in a deathmatch (map 32) with bots and watch as they're 'dying for no reason'. If you directly spawn the black hole by typing "Summon BlackHole", it does work, however.
Here is how it works:
After the bomb is placed it explodes in 5 seconds, creating a new actor (which is a black hole) via A_SpawnItemEx. This black hole is constantly sucking nerby enemies in and damaging them.
Did I miss something?