Tips for lighting shape?
Posted: Sat Jul 09, 2016 12:04 am
I'm making a DM map in Doom Builder for shits and giggles, and perhaps use. I'm not good with eyeing the lighting.
What would be a good rule of thumb for lighting shapes? For example, if I have an entranceway to a building from the daylight outside, how would I light up the entrance? If I have a square pillar with three sides giving off light, how would I handle the lighting there?
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What would be a good rule of thumb for lighting shapes? For example, if I have an entranceway to a building from the daylight outside, how would I light up the entrance? If I have a square pillar with three sides giving off light, how would I handle the lighting there?
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