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No skulltag resources in GZDoom Builder
Posted: Thu May 05, 2016 3:23 pm
by Rheap
Hi, when i load in GZDoom Builder (game configuration UDMF format) the pk3 resources of Skulltag, i can't find it. No powerups, no weapons, anything. When i load say me some error reminds to "can't find DECORATE for grenade launcher). What is the solution?
Re: No skulltag resources in GZDoom Builder
Posted: Thu May 05, 2016 8:10 pm
by Sean
Edit your Configurations/Includes/Zandronum_common.cfg in your GZDB folder and uncomment the st files.
Re: No skulltag resources in GZDoom Builder
Posted: Fri May 06, 2016 9:31 pm
by Rheap
Sean wrote:Edit your Configurations/Includes/Zandronum_common.cfg in your GZDB folder and uncomment the st files.
I can't find the st files. (i don't know what are).
Re: No skulltag resources in GZDoom Builder
Posted: Sat May 07, 2016 6:52 am
by Sean
The files starting with Skulltag.
Re: No skulltag resources in GZDoom Builder
Posted: Sat May 07, 2016 9:06 am
by Rheap
Code: Select all
// New things available in all games
zandronum
{
//dynamic lights
include("GZDoom_things.cfg", "gzdoom_lights")
// Team player starts
players
{
color = 10; // Light Green
arrow = 1;
title = "Player Starts";
width = 16;
sort = 1;
height = 56;
hangs = 0;
blocking = 2;
error = 2;
5080
{
title = "Player Blue start (team start)";
sprite = "PLAYE2E8";
}
5081
{
title = "Player Red start (team start)";
sprite = "PLAYF2F8";
}
5082
{
title = "Player Temporary start (team start)";
sprite = "PLAYF1";
}
}
flags
{
color = 13; // Light Magenta
arrow = 0;
title = "Flags";
width = 20;
sort = 1;
height = 20;
hangs = 0;
blocking = 0;
5130
{
title = "Blue flag";
sprite = "internal:ZandFlagBlue";
}
5131
{
title = "Red flag";
sprite = "internal:ZandFlagRed";
}
5132
{
title = "White flag";
sprite = "internal:ZandFlagWhite";
}
5133
{
title = "Green flag";
sprite = "internal:ZandFlagGreen";
}
5134
{
title = "Gold flag";
sprite = "internal:ZandFlagGold";
}
}
}
// New things available in Doom, Heretic, Hexen and Strife but not Chex Quest
doomheretichexenstrife
{
flags
{
color = 13; // Light Magenta
arrow = 0;
title = "Flags";
width = 20;
sort = 1;
height = 20;
hangs = 0;
blocking = 0;
5025
{
title = "Red skull";
sprite = "RSKUB0";
}
5026
{
title = "Blue skull";
sprite = "BSKUB0";
}
}
}
// New things available in Doom, Heretic and Hexen; but not in Chex or Strife
doomheretichexen
{
// Zandronum runes
runes
{
color = 9; // Light Blue
arrow = 0;
title = "Runes";
width = 20;
sort = 1;
height = 45;
hangs = 0;
blocking = 0;
5100
{
title = "Strength";
sprite = "internal:ZandRuneStrength";
}
5101
{
title = "Rage";
sprite = "internal:ZandRuneRage";
}
5102
{
title = "Drain";
sprite = "internal:ZandRuneDrain";
}
5103
{
title = "Spread";
sprite = "internal:ZandRuneSpread";
}
5104
{
title = "Resistance";
sprite = "internal:ZandRuneResistance";
}
5105
{
title = "Regeneration";
sprite = "internal:ZandRuneRegeneration";
}
5106
{
title = "Prosperity";
sprite = "internal:ZandRuneProsperity";
}
5107
{
title = "Reflection";
sprite = "internal:ZandRuneReflection";
}
5108
{
title = "High Jumper";
sprite = "internal:ZandRuneHighJump";
}
5109
{
title = "Haste";
sprite = "internal:ZandRuneHaste";
}
}
}
This is the zandronum_common.cfg of my GZDoom Builder, but i can't find anything with Skulltag.
Re: No skulltag resources in GZDoom Builder
Posted: Sat May 07, 2016 12:29 pm
by Sean
Whoops, I meant Zandronum_things.cfg
Re: No skulltag resources in GZDoom Builder
Posted: Sat May 07, 2016 1:04 pm
by Rheap
Sean wrote:Whoops, I meant Zandronum_things.cfg
I do but i can't find the skulltag weapons. Only marines (Railgun) in edit thing (skulltag resources loaded)
Re: No skulltag resources in GZDoom Builder
Posted: Sat May 07, 2016 1:18 pm
by Sean
Did you uncommon all of the lines referencing Skulltag configuration files in Zandronum_things.cfg?
It should look like this once you do:
Code: Select all
// Zandronum things that aren't found in ZDoom.
// Simple interface file to access the listing easily.
// The things themselves are actually listed in Zandronum_common.cfg.
// Uncomment "Skulltag_things.cfg" lines if you want to use stuff from Skulltag_data.pk3
doom
{
include("Zandronum_common.cfg", "zandronum")
include("Zandronum_common.cfg", "doomheretichexenstrife")
include("Zandronum_common.cfg", "doomheretichexen")
include("Skulltag_things.cfg", "doomheretichexen")
include("Skulltag_things.cfg", "doom")
}
heretic
{
include("Zandronum_common.cfg", "zandronum")
include("Zandronum_common.cfg", "doomheretichexenstrife")
include("Zandronum_common.cfg", "doomheretichexen")
include("Skulltag_things.cfg", "doomheretichexen")
include("Skulltag_things.cfg", "raven")
include("Skulltag_things.cfg", "heretic")
}
hexen
{
include("Zandronum_common.cfg", "zandronum")
include("Zandronum_common.cfg", "doomheretichexenstrife")
include("Zandronum_common.cfg", "doomheretichexen")
include("Skulltag_things.cfg", "doomheretichexen")
include("Skulltag_things.cfg", "raven")
include("Skulltag_things.cfg", "hexen")
}
strife
{
include("Zandronum_common.cfg", "zandronum")
include("Zandronum_common.cfg", "doomheretichexenstrife")
include("Skulltag_things.cfg", "strife")
}
default
{
include("Zandronum_common.cfg", "zandronum")
include("Skulltag_things.cfg", "skulltag")
}
Re: No skulltag resources in GZDoom Builder
Posted: Sat May 07, 2016 1:44 pm
by Rheap
Sean wrote:Did you uncommon all of the lines referencing Skulltag configuration files in Zandronum_things.cfg?
It should look like this once you do:
Code: Select all
// Zandronum things that aren't found in ZDoom.
// Simple interface file to access the listing easily.
// The things themselves are actually listed in Zandronum_common.cfg.
// Uncomment "Skulltag_things.cfg" lines if you want to use stuff from Skulltag_data.pk3
doom
{
include("Zandronum_common.cfg", "zandronum")
include("Zandronum_common.cfg", "doomheretichexenstrife")
include("Zandronum_common.cfg", "doomheretichexen")
include("Skulltag_things.cfg", "doomheretichexen")
include("Skulltag_things.cfg", "doom")
}
heretic
{
include("Zandronum_common.cfg", "zandronum")
include("Zandronum_common.cfg", "doomheretichexenstrife")
include("Zandronum_common.cfg", "doomheretichexen")
include("Skulltag_things.cfg", "doomheretichexen")
include("Skulltag_things.cfg", "raven")
include("Skulltag_things.cfg", "heretic")
}
hexen
{
include("Zandronum_common.cfg", "zandronum")
include("Zandronum_common.cfg", "doomheretichexenstrife")
include("Zandronum_common.cfg", "doomheretichexen")
include("Skulltag_things.cfg", "doomheretichexen")
include("Skulltag_things.cfg", "raven")
include("Skulltag_things.cfg", "hexen")
}
strife
{
include("Zandronum_common.cfg", "zandronum")
include("Zandronum_common.cfg", "doomheretichexenstrife")
include("Skulltag_things.cfg", "strife")
}
default
{
include("Zandronum_common.cfg", "zandronum")
include("Skulltag_things.cfg", "skulltag")
}
Unable to load the game configuration file "Zandronum_DoomDoom.cfg". Error in file "C:\Program Files (x86)\GZDoom Builder\Configurations\Includes\Zandronum_things.cfg" near line 11: Unable to include file "C:\Program Files (x86)\GZDoom Builder\Configurations\Includes\Skulltag_things.cfg". FileNotFoundException: Impossibile trovare il file 'C:\Program Files (x86)\GZDoom Builder\Configurations\Includes\Skulltag_things.cfg'. Give me this error
Re: No skulltag resources in GZDoom Builder
Posted: Sat May 07, 2016 3:21 pm
by Sean
Your GZDoom Builder installation is corrupted then. That file exists in the most recent build.
Re: No skulltag resources in GZDoom Builder
Posted: Sat May 07, 2016 3:48 pm
by Rheap
Sean wrote:Your GZDoom Builder installation is corrupted then. That file exists in the most recent build.
I have reinstalled with the last build, uncomment the skulltag lines no errors but doesn't work again. They are in a specific category?