+HEXENBOUNCE projectile won't die when it hits a sky texture
Posted: Tue Feb 09, 2016 5:20 pm
I'm trying to make a ball that would be batted around a room, horizontally towards a goal. When it hits the goal, it needs to disappear.
I've set the floor texture at the goal to the sky and that didn't kill it... and I also tried stretching the sky downward and that didn't work either.
How would I make the projectile disappear when it hits the sky? Or disappear when it crosses a linedef?
I've set the floor texture at the goal to the sky and that didn't kill it... and I also tried stretching the sky downward and that didn't work either.
How would I make the projectile disappear when it hits the sky? Or disappear when it crosses a linedef?