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A few deathmatch questions

Posted: Fri Jan 29, 2016 6:05 pm
by dbthanatos
Im using the Zandronum alpha 3.0 for this

1. I have a railgun using A_RailAttack and using custom sprites instead of the original particles to make it more visible. Is there any way this type of rail can change color according to what the player setup -> Rail color says? As it is, it's not doing it.

2. I have the lightning gun, which shots 35 times per second. Great for lots of damage, but I get spammed with "IMPRESSIVE" when I use it. Is there a way to tell the game that this weapon fires waaay too much and that should give less "IMPRESSIVE"s ?

RE: A few deathmatch questions

Posted: Fri Jan 29, 2016 6:58 pm
by Combinebobnt
2. Don't use medals lol (cl_medals 0). If you make it a non-railgun you'll get 500x "Accuracy" too.
Carnevil's medals were always imo inferior to Sprees anyway.

RE: A few deathmatch questions

Posted: Fri Jan 29, 2016 8:10 pm
by Catastrophe
1. Not on the current version. Wait for Zandronum to catch up so you can use the "spawnclass" flag for a_railattack. I believe it's already available in 3.0.

2. Just add code so it disables medals. I'd personally use consolecommand to turn it off if a server has it enabled.