How to add skulltag content to a WAD?

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enderkevin13
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How to add skulltag content to a WAD?

#1

Post by enderkevin13 » Sun Jan 10, 2016 4:09 am

Okay, so I wanna add skulltag content to my WAD I'm making. You know, as in loading the files with GZDB. However, every time I try and do so, I get 26 errors. Does anyone know what I can do about this?

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RE: How to add skulltag content to a WAD?

#2

Post by one_Two » Sun Jan 10, 2016 4:51 am

What are the errors ? If it's repeating textures that's not really a prob

enderkevin13
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RE: How to add skulltag content to a WAD?

#3

Post by enderkevin13 » Sun Jan 10, 2016 4:53 am

It's missing all the powerups and decoration actors.

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RE: How to add skulltag content to a WAD?

#4

Post by one_Two » Sun Jan 10, 2016 4:54 am

Yeah so under map options or w.e it is what are the skulltag files you are loading with it? St actors yh?

enderkevin13
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RE: How to add skulltag content to a WAD?

#5

Post by enderkevin13 » Sun Jan 10, 2016 5:06 am

Yeah those files.

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Sean
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RE: How to add skulltag content to a WAD?

#6

Post by Sean » Sun Jan 10, 2016 10:47 am

Modify Configurations\Includes\Zandronum_things.cfg and uncomment the includes for Skulltag stuff
<capodecima> i dont say any more word without my loyer jenova

enderkevin13
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RE: How to add skulltag content to a WAD?

#7

Post by enderkevin13 » Sun Jan 10, 2016 2:41 pm

Remove those lines completely or remove the slashes just?

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Sean
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RE: How to add skulltag content to a WAD?

#8

Post by Sean » Sun Jan 10, 2016 3:11 pm

Remove the slashes
<capodecima> i dont say any more word without my loyer jenova

enderkevin13
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RE: How to add skulltag content to a WAD?

#9

Post by enderkevin13 » Sun Jan 10, 2016 3:34 pm

Okay, I figured it out now. What's the best way to get fewer errors when loading them though?

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RE: How to add skulltag content to a WAD?

#10

Post by Sean » Sun Jan 10, 2016 3:59 pm

There is none AFAIK. DB errors occured with Skulltag since the beginning of time
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