ACS help - probabilities
Posted: Fri Nov 20, 2015 11:16 pm
hi
ok so it goes like this.
i need a kind of 3 number-based lock script to open a door
kind of like a vault code
say if the correct number order is 7-3-9 u will have to scroll numbers from 1-9 (zero not included) on each rank
here's a little salt to it!
if u hit the wrong code, a trap will open instead. teleport a humongous # monsters for instance
here's a lil early idea i drew.
since i know minor basic scripting i only imagined the floor to go one way (say to lower floor by xx) or maybe could be done without scripting? idk
http://s15.postimg.org/gc2v81oor/code2.jpg
*additional info: the code however will be partially revealed on the floor (by smaller sectors that lit as the player goes in a maze to press buttons that raise the floors), however, using electronic digits can be tricky, due to the common lines, ex. 2 with 3, 9 with 5, and thus this is will force one to try both!
ok so it goes like this.
i need a kind of 3 number-based lock script to open a door
kind of like a vault code
say if the correct number order is 7-3-9 u will have to scroll numbers from 1-9 (zero not included) on each rank
here's a little salt to it!
if u hit the wrong code, a trap will open instead. teleport a humongous # monsters for instance
here's a lil early idea i drew.
since i know minor basic scripting i only imagined the floor to go one way (say to lower floor by xx) or maybe could be done without scripting? idk
http://s15.postimg.org/gc2v81oor/code2.jpg
*additional info: the code however will be partially revealed on the floor (by smaller sectors that lit as the player goes in a maze to press buttons that raise the floors), however, using electronic digits can be tricky, due to the common lines, ex. 2 with 3, 9 with 5, and thus this is will force one to try both!