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Head Bobbing
Posted: Thu Jul 26, 2012 2:16 am
by drd4evr
Is there a way to lower how much the player's head bobs? I've looked on the zdoom wiki but didn't see anything about it.
RE: Head Bobbing
Posted: Thu Jul 26, 2012 2:23 am
by Yellowtail
For moving, cl_movebob (Default is either .5 or .25, can't remember)
For standing, cl_stillbob (Default is 0)
They're both console commands.
RE: Head Bobbing
Posted: Thu Jul 26, 2012 2:28 am
by drd4evr
Is there any way to do it through acs though? I'm trying to make a horror-styled wad where the player can only walk at a very slow pace but the head bobbing kind of looks funny. (sorry if i sound kind of noobish)
RE: Head Bobbing
Posted: Thu Jul 26, 2012 3:06 am
by Qent
For the record it's "movebob" and "stillbob," not cl_*.
drd4evr wrote:
Is there any way to do it through acs though? I'm trying to make a horror-styled wad where the player can only walk at a very slow pace but the head bobbing kind of looks funny. (sorry if i sound kind of noobish)
You can easily with
ConsoleCommand, but please don't! It's super annoying, and I already bugged StrikerMan enough for doing it in GETC.
RE: Head Bobbing
Posted: Thu Jul 26, 2012 3:28 am
by Ænima
There should be a DECORATE weapon property for this. Something like Weapon.BobAmount 1.0. That'd be nice.
RE: Head Bobbing
Posted: Thu Jul 26, 2012 3:43 am
by Qent
After a tiny bit of research and IRC discussion:
http://forum.zdoom.org/viewtopic.php?f=18&t=17716
http://forum.zdoom.org/viewtopic.php?f=18&t=20815
I would also like some way to modify this in DECORATE, though. :/
RE: Head Bobbing
Posted: Thu Jul 26, 2012 4:18 am
by mytis
Not only would being able to adjust the viewbob in decorate help mods which slow down the player, but also mods like rocket jump extreme or collect the coins would benefit from the author being able to adjust viewbob. Apparently traveling at high speeds with viewbob makes the players perspective not update as fast -- I don't know exactly what happens, but removing viewbob fixes it.
We should have this!
RE: Head Bobbing
Posted: Thu Jul 26, 2012 4:23 am
by Llewellyn
Ænima wrote:
There should be a DECORATE weapon property for this. Something like Weapon.BobAmount 1.0. That'd be nice.
There is!
In Zdoom 2.6.0.
RE: Head Bobbing
Posted: Thu Jul 26, 2012 8:57 am
by mytis
Llewellyn wrote:
Ænima wrote:
There should be a DECORATE weapon property for this. Something like Weapon.BobAmount 1.0. That'd be nice.
There is!
In Zdoom 2.6.0.
Not being familiar with the engine, I wonder. Is gzdoom likely to, if not catch up, eventually reach the development stage zdoom is at? In other words; Might gzdoom ever have Weapon.Bob properties?
RE: Head Bobbing
Posted: Thu Jul 26, 2012 4:02 pm
by Qent
Llewellyn wrote:
Ænima wrote:
There should be a DECORATE weapon property for this. Something like Weapon.BobAmount 1.0. That'd be nice.
There is!
In Zdoom 2.6.0.
That doesn't do what he wants. It only affects how much Doomguy tosses his gun around. Since it needs to affect view bobbing while walking/standing with
any weapon, making it a weapon property seems rather inappropriate anyway, IMHO. You would have to modify every weapon.
RE: Head Bobbing
Posted: Thu Jul 26, 2012 5:41 pm
by Ænima
Well that's what I want.
A shouldered weapon such as an RPG shouldn't bob around as fast as a shotgun would. Ex: I'd like to give a shotgun Weapon.BobAmount 1.0 and an RPG Weapon.BobAmount 0.3.
RE: Head Bobbing
Posted: Thu Jul 26, 2012 5:49 pm
by Qent
That would be cool, but it's not what this thread is about. :P At least it can be backported, though. The move-/stillbob thing isn't even in ZDoom.