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Merging sector with 3d floor --> glitch

Posted: Mon Oct 26, 2015 3:37 pm
by Dani_75_Hun
I am currently working on a wad, and I wanted to make a little booth. I also wanted to use 3d floor as the top.

So I made the booth, and then I put the 3d floor onto it. This made something bad. The booth's walls disappeared, and if I test the map I can see a bunch of HOM effect.

(This is what I'm talking about http://imgur.com/hKtgUHg)

Help? :myam:

RE: Merging sector with 3d floor --> glitch

Posted: Mon Oct 26, 2015 4:49 pm
by Fused
you probably merged the two sectors into eachother in a way that causes them to not fit in properly and still exist inside of eachother. Try pressing M in doombuilder and press the sector.
If that doesn't work, check if there are any vertexes that are perhaps hidden around it that make a new sector and remove those.

RE: Merging sector with 3d floor --> glitch

Posted: Mon Oct 26, 2015 7:13 pm
by Dani_75_Hun
Fused wrote: you probably merged the two sectors into eachother in a way that causes them to not fit in properly and still exist inside of eachother. Try pressing M in doombuilder and press the sector.
If that doesn't work, check if there are any vertexes that are perhaps hidden around it that make a new sector and remove those.
These two did nothing. However, I managed to make it. Instead of merging two sectors, I just made that sector to be 3d floor.

Thanks, anyway.