I am currently working on a wad, and I wanted to make a little booth. I also wanted to use 3d floor as the top.
So I made the booth, and then I put the 3d floor onto it. This made something bad. The booth's walls disappeared, and if I test the map I can see a bunch of HOM effect.
(This is what I'm talking about http://imgur.com/hKtgUHg)
Help? :myam:
Merging sector with 3d floor --> glitch
- Dani_75_Hun
- New User
- Posts: 11
- Joined: Fri Nov 21, 2014 1:41 pm
- Location: Hungary
RE: Merging sector with 3d floor --> glitch
you probably merged the two sectors into eachother in a way that causes them to not fit in properly and still exist inside of eachother. Try pressing M in doombuilder and press the sector.
If that doesn't work, check if there are any vertexes that are perhaps hidden around it that make a new sector and remove those.
If that doesn't work, check if there are any vertexes that are perhaps hidden around it that make a new sector and remove those.
Last edited by Fused on Mon Oct 26, 2015 4:58 pm, edited 1 time in total.
- Dani_75_Hun
- New User
- Posts: 11
- Joined: Fri Nov 21, 2014 1:41 pm
- Location: Hungary
RE: Merging sector with 3d floor --> glitch
These two did nothing. However, I managed to make it. Instead of merging two sectors, I just made that sector to be 3d floor.Fused wrote: you probably merged the two sectors into eachother in a way that causes them to not fit in properly and still exist inside of eachother. Try pressing M in doombuilder and press the sector.
If that doesn't work, check if there are any vertexes that are perhaps hidden around it that make a new sector and remove those.
Thanks, anyway.