Weapon won't register as ammo in multiplayer only
Posted: Tue Sep 29, 2015 3:01 am
Okay, this is a strange issue I'm having, and I have no idea what's causing it. I have a DECORATE code to make it so each class has their own separate weapons in multiplayer. It works perfectly fine in every aspect except that if the class already has a weapon and they try to pick up another as ammo, it won't pick up. The weird thing is, it's completely fine in single player, everything works exactly as it's supposed to. I searched the DMFlags but didn't notice one that would cause this behavior to happen. Is this a bug or am I missing something? I'm not exactly DECORATE-savvy.
Code: Select all
actor ChainsawDrop replaces Chainsaw
{
States
{
Spawn:
TNT1 A 0
TNT1 A 0 A_SpawnItemEx("1ChainsawSpawner")
TNT1 A 0 A_SpawnItemEx("2ChainsawSpawner")
TNT1 A 0 A_SpawnItemEx("3ChainsawSpawner")
TNT1 A 0 A_SpawnItemEx("4ChainsawSpawner")
TNT1 A 0 A_SpawnItemEx("5ChainsawSpawner")
TNT1 A 0 A_SpawnItemEx("6ChainsawSpawner")
TNT1 A 0 A_SpawnItemEx("7ChainsawSpawner")
TNT1 A 0 A_SpawnItemEx("8ChainsawSpawner")
TNT1 A 0 A_SpawnItemEx("9ChainsawSpawner")
Stop
}
}
actor 1ChainsawSpawner : RandomSpawner
{
DropItem "1Chainsaw"
}
actor 2ChainsawSpawner : RandomSpawner
{
DropItem "2Chainsaw"
}
actor 3ChainsawSpawner : RandomSpawner
{
DropItem "3Chainsaw"
}
actor 4ChainsawSpawner : RandomSpawner
{
DropItem "4Chainsaw"
}
actor 5ChainsawSpawner : RandomSpawner
{
DropItem "5Chainsaw"
}
actor 6ChainsawSpawner : RandomSpawner
{
DropItem "6Chainsaw"
}
actor 7ChainsawSpawner : RandomSpawner
{
DropItem "7Chainsaw"
}
actor 8ChainsawSpawner : RandomSpawner
{
DropItem "8Chainsaw"
}
actor 9ChainsawSpawner : RandomSpawner
{
DropItem "9Chainsaw"
}