I am making this thread to ask for some ACS-DECORATE help.
The other day playing with my brother I had some idea. We were using skype as we are not in the same physical location, so I made the skype video window on top and my brother's camera was pointing to his monitor (I was helping him to install zandro, just before we started playing) so while we were playing I could see his game screen. It was kind of cool because it helped us coordinate to play.
So I have the idea of making something of a "Buddy Cam" where you can see your team mate screen in a corner of your own. The first thing that came to mind was the Murd TV from Whodunit?. So I set sail to understand cameras. I have been trying for a week or so, but there are still several things that I havent worked out.
In short, what I want to do is:
* Have some inventory item that when used, shots some projectile. If the projectile hits another player, the camera will get linked to that player. if not, then just do nothing.
* A camera screen appears on the hud showing the linked's player screen.
I have more or less managed to isolate the remote camera of whodunit and there is this This 3rd person camera code in the zdoom wiki. What I havent figured out yet, is how to make the "linking" part. i.e. shooting some kind of projectile and get the hit player's TID or other magic number to pass it to the camera code instead of that "0" in the "generation of coordinates" bit
Any pointers in the right direction to achieve the desired result will be immensely appreciated
