Sector_SetFloorTexture(int tag, str newtexture)?
Posted: Thu Aug 06, 2015 2:36 pm
So, I was wondering, is there a way to just change the floor texture from a specific sector tag?
I think I'm stucked with ReplaceTextures and that thing replaces any texture from any sector tag :(
So, is there a way to do what my thread title sugest?
I think I'm stucked with ReplaceTextures and that thing replaces any texture from any sector tag :(
So, is there a way to do what my thread title sugest?