[SOLVED] ThingSound Script Action Not Responding
Posted: Sun Jul 19, 2015 6:40 am
While working on the last update to Project 115 - A New Threat, I was map edidting as usual, but until I tested a map, the ACS action ThingSound did not activate when double jumping as it should.
Here are screenshots that everything looks fine:
Here are screenshots that everything looks fine:
Spoiler: The SNDINFO with the sound file (sound/EXOJUMP w/ EXOJUMP) (Open)
Spoiler: The double jump script with ThingSound (Open)With the Thing ID of player 1 being 1337, I'm unsure what's going on. I did check my sound settings and everything is fine. Does anyone know why this is happening?
