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[SOLVED] ThingSound Script Action Not Responding

Posted: Sun Jul 19, 2015 6:40 am
by Fabysk
While working on the last update to Project 115 - A New Threat, I was map edidting as usual, but until I tested a map, the ACS action ThingSound did not activate when double jumping as it should.

Here are screenshots that everything looks fine:
Spoiler: The SNDINFO with the sound file (sound/EXOJUMP w/ EXOJUMP) (Open)
Image
Spoiler: The double jump script with ThingSound (Open)
Image
With the Thing ID of player 1 being 1337, I'm unsure what's going on. I did check my sound settings and everything is fine. Does anyone know why this is happening?

RE: ThingSound Script Action Not Responding

Posted: Sun Jul 19, 2015 12:37 pm
by Vincent(PDP)
1. Do you see your hudmessage when double jumping?
2. If you want infinite duration on your hudmessage, set the holdtime to 0.0 .

RE: ThingSound Script Action Not Responding

Posted: Sun Jul 19, 2015 12:46 pm
by Fabysk
Vincent(PDP) wrote: 1. Do you see your hudmessage when double jumping?
2. If you want infinite duration on your hudmessage, set the holdtime to 0.0 .
Yes I do see the HudMessage, but it's ThingSound that's not working.

RE: ThingSound Script Action Not Responding

Posted: Sun Jul 19, 2015 8:48 pm
by Fabysk
I found my solution. It was actually other sounds that didn't allow "EXOJUMP" to play in game. So, removing them was the fix.

RE: ThingSound Script Action Not Responding

Posted: Sun Jul 19, 2015 8:48 pm
by Fabysk
I found my solution. It was actually other sounds that didn't allow "EXOJUMP" to play in game. So, removing them was the fix.