Weird HOM error
Posted: Wed Jul 08, 2015 3:43 pm
I posted a topic about this some years ago about weird HOM errors, back then I don't believe there was a definitive answer, so I am asking this again, to see if others also experience this and maybe have a proper solution.
So sometimes I am having weird HOM effects in some of my maps. It usually only happens in bigger maps with linedef count over 15000. The HOM is not the same as when a sector is not closed. It does not follow the boundaries of any sector, in fact, it can be any crazy shape, but it always happens in the same spot. Now the solution is even stranger: If I make a new sector in the map in some random place (it doesn't seem to matter where, it can be really far away from the problematic area) the HOM is gone. The HOM will likely return after some more editing later at the exact same spot with the exact same shape and the same solution.
Anyone know what this could be? Something to do with the nodebuilder maybe? Or maybe it is a hardware/software problem specific to me and nobody else ever experienced this? Or a bug?
So sometimes I am having weird HOM effects in some of my maps. It usually only happens in bigger maps with linedef count over 15000. The HOM is not the same as when a sector is not closed. It does not follow the boundaries of any sector, in fact, it can be any crazy shape, but it always happens in the same spot. Now the solution is even stranger: If I make a new sector in the map in some random place (it doesn't seem to matter where, it can be really far away from the problematic area) the HOM is gone. The HOM will likely return after some more editing later at the exact same spot with the exact same shape and the same solution.
Anyone know what this could be? Something to do with the nodebuilder maybe? Or maybe it is a hardware/software problem specific to me and nobody else ever experienced this? Or a bug?