"nextmap" do "restart map" in Hexen... (deathmatch pack)

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Manhs
 
Posts: 85
Joined: Sun Jun 29, 2014 12:05 pm

"nextmap" do "restart map" in Hexen... (deathmatch pack)

#1

Post by Manhs » Sun Jul 05, 2015 9:52 pm

Hello, i have made a pack of deathmatch maps I have found on doomworld, so i modified just the number of the map (map01 => map12 by exemple),
but when i finish map08 (by exemple), it restarts the map....
It's the same with my pack of Heretic dm maps, when e1m8 is finished, it restarts at e1m1...is there a way to continue to map09 and e2m1 ?
It's just, only for the stand i do in some videogames festival..... :)
Last edited by Manhs on Sun Jul 05, 2015 10:02 pm, edited 1 time in total.

Cruduxy
Zandrone
Posts: 1059
Joined: Fri Jun 08, 2012 4:24 pm

RE: "nextmap" do "restart map" in Hexen... (deathmatch pack)

#2

Post by Cruduxy » Sun Jul 05, 2015 10:09 pm

http://zdoom.org/wiki/MAPINFO
http://zdoom.org/wiki/MAPINFO/Map_definition

Just need the second link. Even the examples near its end should be enough. Although you might need to check if your wad has a mapinfo already. If not make sure you use heretic\hexen default mapinfo or maps will have weird sky\ambience sounds.
Last edited by Cruduxy on Sun Jul 05, 2015 10:11 pm, edited 1 time in total.
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Manhs
 
Posts: 85
Joined: Sun Jun 29, 2014 12:05 pm

RE: "nextmap" do "restart map" in Hexen... (deathmatch pack)

#3

Post by Manhs » Sun Jul 05, 2015 10:26 pm

Ah thank you very much! :smile:

EDIT: Ah, with the online, when i use playlist, it works, it's easier, good! :)
Last edited by Manhs on Mon Jul 06, 2015 2:08 pm, edited 1 time in total.

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