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Four Team Skulltag

Posted: Tue Jun 09, 2015 12:42 pm
by Arctangent
So I'm making a mod that supports Skulltag maps and even has the same score pillar concept, albeit executed differently. The thing is, the plan for the mod was to support up to four teams, but I'm noticing the score pillars from Skulltag use 2 as the multi-team value when 2 is usually associated with Green team ( or whatever the third team is ).

Here's the question: is it safe to assume that all Skulltag maps are two teams only, or do I have to use 3 and onward for non-blue and red teams? I'm fine with either, I'm just not sure how to handle this, so I need to know if Skulltag never supports more than two teams at a time or if the numbering is just a bit wonky.

RE: Four Team Skulltag

Posted: Tue Jun 09, 2015 1:24 pm
by CloudFlash
Well, considering that servers with 4-way Zdoomwars exist, I'm gonna assume that you gotta use 3 and onward for non-blue and red teams. (Through, Hide and Seek had somehow managed to have two teams, one of which is 'grey' and the other is 'gold'... so yeah, I'd suggest taking a peek at how they performed that?)

RE: Four Team Skulltag

Posted: Tue Jun 09, 2015 2:51 pm
by Sean
CloudFlash wrote: (Through, Hide and Seek had somehow managed to have two teams, one of which is 'grey' and the other is 'gold'... so yeah, I'd suggest taking a peek at how they performed that?)
TEAMINFO

RE: Four Team Skulltag

Posted: Tue Jun 09, 2015 4:20 pm
by Combinebobnt
I've never seen a skulltag map with more than red and blue team

RE: Four Team Skulltag

Posted: Tue Jun 09, 2015 4:35 pm
by SwordGrunt
None of these mods mentioned use a neutral/multi-team object like Skulltag does

You should just try using 3 and 4 and test it. That's really your best bet. Flag actor numbers could give you a hint on how it works, I don't remember what they are like, if the white flag comes after the red and blue ones and the other flags come after it, then your theory should work with Skulltag