[ACS] Floor height condition?
Posted: Wed Apr 08, 2015 1:04 pm
I have a question about ACS in UDMF maps.
For solve the multiplayer issue in Pinochestein GL's MAP04 .
How could be the code if i want the linedef action executes under a condition based on floor height?
Example
Actually added a switch with the "Script Execute" special.
When a player uses it, the elevator lowers while it's up. Also this script includes polyobject moving (the elevator doors).
Any help serve me, will be rewarded with the v2 update, this is the only thing stopping me.
For solve the multiplayer issue in Pinochestein GL's MAP04 .
How could be the code if i want the linedef action executes under a condition based on floor height?
Example
Code: Select all
script 1 (void)
{
if("Floor height" == 128)
{
"Linedef action"
}
}
When a player uses it, the elevator lowers while it's up. Also this script includes polyobject moving (the elevator doors).
Any help serve me, will be rewarded with the v2 update, this is the only thing stopping me.