Weapon.kickback disabled/removed in 2.0?

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Erma
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Weapon.kickback disabled/removed in 2.0?

#1

Post by Erma » Sun Apr 05, 2015 8:51 am

Hi there!

Since the recent update for Zandro 2.0 has been out for a little while, I've come to notice that a certain actor property doesn't really function as it did in 1.3 : weapon.kickback.

Is this prop disabled or perhaps replaced in a different formulation? In 1.3, it causes the weapon to knock targets back for a certain distance (as the name suggests...). In 2.0, there's no kickback at all. Any idea's on this?


Thanks for the help in advance! Highly appreciated.
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Erma
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RE: Weapon.kickback disabled/removed in 2.0?

#2

Post by Erma » Mon May 11, 2015 7:11 pm

I suppose there is no solution to this matter.

Though if anyone does, it would be most welcome.
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-Jes-
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RE: Weapon.kickback disabled/removed in 2.0?

#3

Post by -Jes- » Tue May 12, 2015 5:43 am

It hasn't changed at all in my experience.

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Erma
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RE: Weapon.kickback disabled/removed in 2.0?

#4

Post by Erma » Tue May 12, 2015 6:34 am

-Jes- wrote: It hasn't changed at all in my experience.
Well. It used to work in my case then. I added a knockback effect to an existing class so it could protect teammates better. It isn't working ever since 2.0 came out.


Weapon.kickback 50


It is used/formulated as mentioned above, right? Atleast, that's what it was when it used to work as a testing result.
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