Page 1 of 1

Player going through walls

Posted: Sun Apr 05, 2015 2:26 am
by nambona890
I'm making the 5th map for a project I'm working on. When I tested the map, I went through walls. WTF is going on? I've had this problem before in a different project, and I solved it by removing the ZNODES lump. This doesn't work. So help please? WAD is here.

RE: Player going through walls

Posted: Sun Apr 05, 2015 2:58 am
by WaTaKiD
http://doomwiki.org/wiki/Static_limits#Coordinates
"In practical terms, it is safer to keep the map boundaries between -16384 and +16383."

RE: Player going through walls

Posted: Sun Apr 05, 2015 3:16 am
by Watermelon
nambona890 wrote: I'm making the 5th map for a project I'm working on. When I tested the map, I went through walls. WTF is going on? I've had this problem before in a different project, and I solved it by removing the ZNODES lump. This doesn't work. So help please? WAD is here.
Does this happen on ZDoom 2.7.1?

EDIT: If they're >20k map units apart, is there a reason for that?

RE: Player going through walls

Posted: Sun Apr 05, 2015 4:40 am
by nambona890
WaTaKiD wrote: http://doomwiki.org/wiki/Static_limits#Coordinates
"In practical terms, it is safer to keep the map boundaries between -16384 and +16383."
ok, so when i moved the 3d floor control sectors (i have a 3d floor management plugin) to within that area, it doesn't fuck up now.