Code: Select all
// Texture definitions generated by SLADE3
// on Tue Feb 24 11:26:26 2015
Texture BIGDOORE, 128, 128
{
Patch BIGDOORE, 0, 0
}
Texture BIGDOORF, 128, 128
{
Patch BIGDOORF, 0, 0
}
Texture BODIESB, 64, 128
{
Patch BODIESB, 0, 0
}
Texture BODIESC, 64, 128
{
Patch BODIESC, 0, 0
}
Texture BODIESD, 64, 128
{
Patch BODIESD, 0, 0
}
Texture BODIESE, 128, 128
{
Patch BODIESE, 0, 0
}
Texture BODIESF, 128, 128
{
Patch BODIESF, 0, 0
}
Texture BODIESG, 128, 128
{
Patch BODIESG, 0, 0
}
Texture BRICK10B, 64, 128
{
Patch BRICK10B, 0, 0
}
Texture BRICK10C, 64, 128
{
Patch BRICK10C, 0, 0
}
Texture BRICKM1, 64, 128
{
Patch BRICKM1, 0, 0
}
Texture BRICKOL1, 64, 128
{
Patch BRICKOL1, 0, 0
}
Texture BRICKOL2, 128, 128
{
Patch BRICKOL2, 0, 0
}
Texture DEM4_5, 64, 64
{
Patch DEM4_5, 0, 0
}
Texture DEM4_6, 64, 64
{
Patch DEM4_6, 0, 0
}
Flat DEMGOTH, 64, 64
{
Patch DEMGOTH, 0, 0
}
Texture DOORWD1, 64, 96
{
Patch DOORWD1, 0, 0
}
Texture DOORWD2, 128, 96
{
Patch DOORWD2, 0, 0
}
Texture GOTHLTH8, 64, 128
{
Patch GOTHLTH8, 0, 0
}
Texture GOTHLTHF, 32, 32
{
Patch GOTHLTHF, 0, 0
}
Texture GRASS01, 64, 64
{
Patch GRASS01, 0, 0
}
Texture GRASS02, 64, 64
{
Patch GRASS02, 0, 0
}
Texture GRASS03, 64, 64
{
Patch GRASS03, 0, 0
}
Texture GSTONEG4, 64, 128
{
Patch GSTONEG4, 0, 0
}
Texture GSTONEG5, 64, 128
{
Patch GSTONEG5, 0, 0
}
Texture GSTONEG6, 64, 128
{
Patch GSTONEG6, 0, 0
}
Texture GSTONET4, 64, 128
{
Patch GSTONET4, 0, 0
}
Texture GSTONET5, 64, 128
{
Patch GSTONET5, 0, 0
}
Texture GSTONET6, 64, 128
{
Patch GSTONET6, 0, 0
}
Texture LAVFALL1, 64, 128
{
Patch LAVFALL1, 0, 0
}
Texture LITEBIG, 64, 64
{
Patch LITEBIG, 0, 0
}
Texture LITEBIG2, 64, 64
{
Patch LITEBIG2, 0, 0
}
Texture LITEBIG3, 64, 64
{
Patch LITEBIG3, 0, 0
}
Texture LITEBIG4, 64, 64
{
Patch LITEBIG4, 0, 0
}
Texture LITEBIG5, 64, 64
{
Patch LITEBIG5, 0, 0
}
Texture MARBGTH1, 64, 128
{
Patch MARBGTH1, 0, 0
}
Flat MARBGTH2, 128, 128
{
Patch MARBGTH2, 0, 0
}
Flat MARBGTH3, 128, 128
{
Patch MARBGTH3, 0, 0
}
Flat MARBGTH4, 128, 128
{
Patch MARBGTH4, 0, 0
}
Flat MARBGTH5, 128, 128
{
Patch MARBGTH5, 0, 0
}
Texture MARBLEW3, 128, 128
{
Patch MARBLEW3, 0, 0
}
Texture MARBRED5, 128, 128
{
Patch MARBRED5, 0, 0
}
Texture MARBRED6, 128, 128
{
Patch MARBRED6, 0, 0
}
Texture MARBRED7, 128, 128
{
Patch MARBRED7, 0, 0
}
Texture MARBRED8, 128, 128
{
Patch MARBRED8, 0, 0
}
Texture MARBREDA, 128, 128
{
Patch MARBREDA, 0, 0
}
Texture MARBREDB, 128, 128
{
Patch MARBREDB, 0, 0
}
Texture MARBTAN5, 128, 128
{
Patch MARBTAN5, 0, 0
}
Texture MARBTAN6, 128, 128
{
Patch MARBTAN6, 0, 0
}
Texture MARBTAN7, 128, 128
{
Patch MARBTAN7, 0, 0
}
Texture MARBTAN8, 128, 128
{
Patch MARBTAN8, 0, 0
}
Texture MARBTANA, 128, 128
{
Patch MARBTANA, 0, 0
}
Texture MARBTANB, 128, 128
{
Patch MARBTANB, 0, 0
}
Texture MARBVGN1, 64, 128
{
Patch MARBVGN1, 0, 0
}
Texture MARBVGN2, 64, 128
{
Patch MARBVGN2, 0, 0
}
Texture MARBVGN3, 64, 128
{
Patch MARBVGN3, 0, 0
}
Texture MARBVGY1, 64, 128
{
Patch MARBVGY1, 0, 0
}
Texture MARBVGY2, 64, 128
{
Patch MARBVGY2, 0, 0
}
Texture MARBVGY3, 64, 128
{
Patch MARBVGY3, 0, 0
}
Texture MARBVRD1, 64, 128
{
Patch MARBVRD1, 0, 0
}
Texture MARBVRD2, 64, 128
{
Patch MARBVRD2, 0, 0
}
Texture MARBVRD3, 64, 128
{
Patch MARBVRD3, 0, 0
}
Texture MARBVTN1, 64, 128
{
Patch MARBVTN1, 0, 0
}
Texture MARBVTN2, 64, 128
{
Patch MARBVTN2, 0, 0
}
Texture MARBVTN3, 64, 128
{
Patch MARBVTN3, 0, 0
}
Texture MIDGOTH3, 32, 128
{
Patch MIDGOTH3, 0, 0
}
Texture MIDGOTH4, 32, 64
{
Patch MIDGOTH4, 0, 0
}
Texture MIDWIND1, 32, 128
{
Patch MIDWIND1, 0, 0
}
Texture MIDWIND2, 32, 128
{
Patch MIDWIND2, 0, 0
}
Texture MIDWIND3, 64, 128
{
Patch MIDWIND3, 0, 0
}
Texture MIDWIND4, 32, 96
{
Patch MIDWIND4, 0, 0
}
Texture MIDWIND5, 64, 128
{
Patch MIDWIND5, 0, 0
}
Texture MIDWIND6, 32, 96
{
Patch MIDWIND6, 0, 0
}
Texture MIDWINDG, 64, 192
{
Patch MIDWINDG, 0, 0
}
Texture MIDWINDH, 64, 192
{
Patch MIDWINDH, 0, 0
}
Texture MIDWINDI, 64, 192
{
Patch MIDWINDI, 0, 0
}
Texture MIDWINDJ, 64, 192
{
Patch MIDWINDJ, 0, 0
}
Texture NDGMTS01, 64, 128
{
Patch NDGMTS01, 0, 0
}
Texture N_BRS01A, 64, 128
{
Patch N_BRS01A, 0, 0
}
Texture N_BRS01B, 64, 128
{
Patch N_BRS01B, 0, 0
}
Texture N_BRS01C, 64, 128
{
Patch N_BRS01C, 0, 0
}
Texture N_BRS01D, 64, 128
{
Patch N_BRS01D, 0, 0
}
Texture N_GRS01A, 64, 128
{
Patch N_GRS01A, 0, 0
}
Texture N_GRS01B, 64, 128
{
Patch N_GRS01B, 0, 0
}
Texture N_GRS01C, 64, 128
{
Patch N_GRS01C, 0, 0
}
Texture N_GRS01D, 64, 128
{
Patch N_GRS01D, 0, 0
}
Texture N_BRS01A, 64, 128
{
Patch N_BRS01A, 0, 0
}
Texture N_BRS01B, 64, 128
{
Patch N_BRS01B, 0, 0
}
Texture N_BRS01C, 64, 128
{
Patch N_BRS01C, 0, 0
}
Texture N_BRS01D, 64, 128
{
Patch N_BRS01D, 0, 0
}
Texture PWTX0242, 64, 128
{
Patch PWTX0242, 0, 0
}
Texture SKIN2B, 256, 128
{
Patch SKIN2B, 0, 0
}
Texture SKIN2C, 256, 128
{
Patch SKIN2C, 0, 0
}
Texture SKSNAKE3, 128, 128
{
Patch SKSNAKE3, 0, 0
}
Texture SKSNAKE4, 128, 128
{
Patch SKSNAKE4, 0, 0
}
Texture SKSNAKE5, 64, 128
{
Patch SKSNAKE5, 0, 0
}
Texture SKSPINE3, 128, 96
{
Patch SKSPINE3, 0, 0
}
Texture SKSPINE4, 128, 96
{
Patch SKSPINE4, 0, 0
}
Texture SP_DUDEA, 128, 128
{
Patch SP_DUDEA, 0, 0
}
Texture SP_DUDEB, 128, 128
{
Patch SP_DUDEB, 0, 0
}
Texture SP_DUDEC, 128, 128
{
Patch SP_DUDEC, 0, 0
}
Texture SP_DUDED, 128, 128
{
Patch SP_DUDED, 0, 0
}
Texture SP_FACE3, 128, 96
{
Patch SP_FACE3, 0, 0
}
Texture SP_HOT4, 64, 128
{
Patch SP_HOT4, 0, 0
}
Texture SP_HOT5, 64, 128
{
Patch SP_HOT5, 0, 0
}
Texture SP_HOT6, 64, 128
{
Patch SP_HOT6, 0, 0
}
Texture SP_HOTD1, 64, 128
{
Patch SP_HOTD1, 0, 0
}
Texture SP_HOTD2, 64, 128
{
Patch SP_HOTD2, 0, 0
}
Texture SP_HOTD3, 64, 128
{
Patch SP_HOTD3, 0, 0
}
Texture STNWALL2, 128, 128
{
Patch STNWALL2, 0, 0
}
Texture PLUTSKUL, 64, 64
{
Patch PLUTSKUL, 0, 0
}
Texture WOODGTH1, 64, 128
{
Patch WOODGTH1, 0, 0
}
Texture WOODGTH2, 128, 128
{
Patch WOODGTH2, 0, 0
}
Texture WOODMID1, 256, 128
{
Patch WOODMID1, 0, 0
}
Texture WOODMID2, 128, 32
{
Patch WOODMID2, 0, 0
}
Texture WOODMID3, 256, 128
{
Patch WOODMID3, 0, 0
}
Texture WOODMID4, 64, 24
{
Patch WOODMID4, 0, 0
}
Texture WOODMID5, 128, 24
{
Patch WOODMID5, 0, 0
}
Texture WOOD_N01, 128, 64
{
Patch WOOD_N01, 0, 0
}
Texture WOOD_N02, 128, 64
{
Patch WOOD_N02, 0, 0
}
Texture WOOD_N03, 128, 64
{
Patch WOOD_N03, 0, 0
}
Texture WOOD_N04, 128, 64
{
Patch WOOD_N04, 0, 0
}
Texture WOOD_N05, 64, 128
{
Patch WOOD_N05, 0, 0
}
Texture WOOD_N06, 64, 128
{
Patch WOOD_N06, 0, 0
}
Texture WOOD_N07, 64, 128
{
Patch WOOD_N07, 0, 0
}
Texture WOOD_N08, 64, 128
{
Patch WOOD_N08, 0, 0
}
Texture WOOD_N09, 128, 64
{
Patch WOOD_N09, 0, 0
}
Texture WOOD_N10, 64, 128
{
Patch WOOD_N10, 0, 0
}
Texture WOOD_N11, 64, 128
{
Patch WOOD_N11, 0, 0
}
Texture WOOD_N12, 64, 128
{
Patch WOOD_N12, 0, 0
}
Texture WOOD_N13, 64, 128
{
Patch WOOD_N13, 0, 0
}
Texture WOOD_N14, 64, 128
{
Patch WOOD_N14, 0, 0
}
Texture WOOD_N15, 64, 128
{
Patch WOOD_N15, 0, 0
}
Texture WOOD_N16, 64, 128
{
Patch WOOD_N16, 0, 0
}
Texture WOOD_N17, 64, 128
{
Patch WOOD_N17, 0, 0
}
Texture WOOD_N18, 64, 128
{
Patch WOOD_N18, 0, 0
}
Texture WOOD_N19, 64, 128
{
Patch WOOD_N19, 0, 0
}
Texture WOOD_N20, 256, 128
{
Patch WOOD_N20, 0, 0
}
Texture WOOD_N21, 256, 128
{
Patch WOOD_N21, 0, 0
}
Texture WOOD_N22, 64, 128
{
Patch WOOD_N22, 0, 0
}
Texture WOODF1, 64, 64
{
Patch WOODF1, 0, 0
}
Texture WOODF2, 64, 64
{
Patch WOODF2, 0, 0
}
Texture WOODF3, 64, 64
{
Patch WOODF3, 0, 0
}
Texture WOODF4, 64, 64
{
Patch WOODF4, 0, 0
}
Texture WOODF5, 64, 64
{
Patch WOODF5, 0, 0
}
Flat WOODF6, 64, 64
{
Patch WOODF6, 0, 0
}
// End of texture definitions