Problems with textures and coloring monsters with Decorate

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Lord_of_D:
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Problems with textures and coloring monsters with Decorate

#1

Post by Lord_of_D: » Mon Mar 23, 2015 6:40 pm

I have been having a trouble with some textures lately, for some reason they look like this in-game:

[spoiler]Image[/spoiler]

any idea of why? i have a Textures lump and i defined it there, so im not sure.

oh and one more thing that its not urgent: how can i change the color of a thing with decorate? i have seen some codes using it but forgot how were they
Image

N30N
 
Posts: 36
Joined: Sat Mar 21, 2015 11:18 am
Location: Lithuania

RE: Problems with textures and coloring monsters with Decorate

#2

Post by N30N » Tue Mar 24, 2015 5:34 pm

I've seen that texture glitch before,but I honestly have no idea what causes it.You should probably show us that texture lump too,because whoever knows how to fix it will probably need it.

As for changing color with decorate i think you're looking for this: http://zdoom.org/wiki/Translation
I hope that helped in some way :S
Last edited by N30N on Tue Mar 24, 2015 5:47 pm, edited 1 time in total.

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Lord_of_D:
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RE: Problems with textures and coloring monsters with Decorate

#3

Post by Lord_of_D: » Wed Mar 25, 2015 4:49 am

This is the whole TEXTURES lump:

Code: Select all

// Texture definitions generated by SLADE3
// on Tue Feb 24 11:26:26 2015

Texture BIGDOORE, 128, 128
{
	Patch BIGDOORE, 0, 0
}

Texture BIGDOORF, 128, 128
{
	Patch BIGDOORF, 0, 0
}

Texture BODIESB, 64, 128
{
	Patch BODIESB, 0, 0
}

Texture BODIESC, 64, 128
{
	Patch BODIESC, 0, 0
}

Texture BODIESD, 64, 128
{
	Patch BODIESD, 0, 0
}

Texture BODIESE, 128, 128
{
	Patch BODIESE, 0, 0
}

Texture BODIESF, 128, 128
{
	Patch BODIESF, 0, 0
}

Texture BODIESG, 128, 128
{
	Patch BODIESG, 0, 0
}

Texture BRICK10B, 64, 128
{
	Patch BRICK10B, 0, 0
}

Texture BRICK10C, 64, 128
{
	Patch BRICK10C, 0, 0
}

Texture BRICKM1, 64, 128
{
	Patch BRICKM1, 0, 0
}

Texture BRICKOL1, 64, 128
{
	Patch BRICKOL1, 0, 0
}

Texture BRICKOL2, 128, 128
{
	Patch BRICKOL2, 0, 0
}

Texture DEM4_5, 64, 64
{
	Patch DEM4_5, 0, 0
}

Texture DEM4_6, 64, 64
{
	Patch DEM4_6, 0, 0
}

Flat DEMGOTH, 64, 64
{
	Patch DEMGOTH, 0, 0
}

Texture DOORWD1, 64, 96
{
	Patch DOORWD1, 0, 0
}

Texture DOORWD2, 128, 96
{
	Patch DOORWD2, 0, 0
}

Texture GOTHLTH8, 64, 128
{
	Patch GOTHLTH8, 0, 0
}

Texture GOTHLTHF, 32, 32
{
	Patch GOTHLTHF, 0, 0
}

Texture GRASS01, 64, 64
{
	Patch GRASS01, 0, 0
}

Texture GRASS02, 64, 64
{
	Patch GRASS02, 0, 0
}

Texture GRASS03, 64, 64
{
	Patch GRASS03, 0, 0
}

Texture GSTONEG4, 64, 128
{
	Patch GSTONEG4, 0, 0
}

Texture GSTONEG5, 64, 128
{
	Patch GSTONEG5, 0, 0
}

Texture GSTONEG6, 64, 128
{
	Patch GSTONEG6, 0, 0
}

Texture GSTONET4, 64, 128
{
	Patch GSTONET4, 0, 0
}

Texture GSTONET5, 64, 128
{
	Patch GSTONET5, 0, 0
}

Texture GSTONET6, 64, 128
{
	Patch GSTONET6, 0, 0
}

Texture LAVFALL1, 64, 128
{
	Patch LAVFALL1, 0, 0
}

Texture LITEBIG, 64, 64
{
	Patch LITEBIG, 0, 0
}

Texture LITEBIG2, 64, 64
{
	Patch LITEBIG2, 0, 0
}

Texture LITEBIG3, 64, 64
{
	Patch LITEBIG3, 0, 0
}

Texture LITEBIG4, 64, 64
{
	Patch LITEBIG4, 0, 0
}

Texture LITEBIG5, 64, 64
{
	Patch LITEBIG5, 0, 0
}

Texture MARBGTH1, 64, 128
{
	Patch MARBGTH1, 0, 0
}

Flat MARBGTH2, 128, 128
{
	Patch MARBGTH2, 0, 0
}

Flat MARBGTH3, 128, 128
{
	Patch MARBGTH3, 0, 0
}

Flat MARBGTH4, 128, 128
{
	Patch MARBGTH4, 0, 0
}

Flat MARBGTH5, 128, 128
{
	Patch MARBGTH5, 0, 0
}

Texture MARBLEW3, 128, 128
{
	Patch MARBLEW3, 0, 0
}

Texture MARBRED5, 128, 128
{
	Patch MARBRED5, 0, 0
}

Texture MARBRED6, 128, 128
{
	Patch MARBRED6, 0, 0
}

Texture MARBRED7, 128, 128
{
	Patch MARBRED7, 0, 0
}

Texture MARBRED8, 128, 128
{
	Patch MARBRED8, 0, 0
}

Texture MARBREDA, 128, 128
{
	Patch MARBREDA, 0, 0
}

Texture MARBREDB, 128, 128
{
	Patch MARBREDB, 0, 0
}

Texture MARBTAN5, 128, 128
{
	Patch MARBTAN5, 0, 0
}

Texture MARBTAN6, 128, 128
{
	Patch MARBTAN6, 0, 0
}

Texture MARBTAN7, 128, 128
{
	Patch MARBTAN7, 0, 0
}

Texture MARBTAN8, 128, 128
{
	Patch MARBTAN8, 0, 0
}

Texture MARBTANA, 128, 128
{
	Patch MARBTANA, 0, 0
}

Texture MARBTANB, 128, 128
{
	Patch MARBTANB, 0, 0
}

Texture MARBVGN1, 64, 128
{
	Patch MARBVGN1, 0, 0
}

Texture MARBVGN2, 64, 128
{
	Patch MARBVGN2, 0, 0
}

Texture MARBVGN3, 64, 128
{
	Patch MARBVGN3, 0, 0
}

Texture MARBVGY1, 64, 128
{
	Patch MARBVGY1, 0, 0
}

Texture MARBVGY2, 64, 128
{
	Patch MARBVGY2, 0, 0
}

Texture MARBVGY3, 64, 128
{
	Patch MARBVGY3, 0, 0
}

Texture MARBVRD1, 64, 128
{
	Patch MARBVRD1, 0, 0
}

Texture MARBVRD2, 64, 128
{
	Patch MARBVRD2, 0, 0
}

Texture MARBVRD3, 64, 128
{
	Patch MARBVRD3, 0, 0
}

Texture MARBVTN1, 64, 128
{
	Patch MARBVTN1, 0, 0
}

Texture MARBVTN2, 64, 128
{
	Patch MARBVTN2, 0, 0
}

Texture MARBVTN3, 64, 128
{
	Patch MARBVTN3, 0, 0
}

Texture MIDGOTH3, 32, 128
{
	Patch MIDGOTH3, 0, 0
}

Texture MIDGOTH4, 32, 64
{
	Patch MIDGOTH4, 0, 0
}

Texture MIDWIND1, 32, 128
{
	Patch MIDWIND1, 0, 0
}

Texture MIDWIND2, 32, 128
{
	Patch MIDWIND2, 0, 0
}

Texture MIDWIND3, 64, 128
{
	Patch MIDWIND3, 0, 0
}

Texture MIDWIND4, 32, 96
{
	Patch MIDWIND4, 0, 0
}

Texture MIDWIND5, 64, 128
{
	Patch MIDWIND5, 0, 0
}

Texture MIDWIND6, 32, 96
{
	Patch MIDWIND6, 0, 0
}

Texture MIDWINDG, 64, 192
{
	Patch MIDWINDG, 0, 0
}

Texture MIDWINDH, 64, 192
{
	Patch MIDWINDH, 0, 0
}

Texture MIDWINDI, 64, 192
{
	Patch MIDWINDI, 0, 0
}

Texture MIDWINDJ, 64, 192
{
	Patch MIDWINDJ, 0, 0
}

Texture NDGMTS01, 64, 128
{
	Patch NDGMTS01, 0, 0
}

Texture N_BRS01A, 64, 128
{
	Patch N_BRS01A, 0, 0
}

Texture N_BRS01B, 64, 128
{
	Patch N_BRS01B, 0, 0
}

Texture N_BRS01C, 64, 128
{
	Patch N_BRS01C, 0, 0
}

Texture N_BRS01D, 64, 128
{
	Patch N_BRS01D, 0, 0
}

Texture N_GRS01A, 64, 128
{
	Patch N_GRS01A, 0, 0
}

Texture N_GRS01B, 64, 128
{
	Patch N_GRS01B, 0, 0
}

Texture N_GRS01C, 64, 128
{
	Patch N_GRS01C, 0, 0
}

Texture N_GRS01D, 64, 128
{
	Patch N_GRS01D, 0, 0
}

Texture N_BRS01A, 64, 128
{
	Patch N_BRS01A, 0, 0
}

Texture N_BRS01B, 64, 128
{
	Patch N_BRS01B, 0, 0
}

Texture N_BRS01C, 64, 128
{
	Patch N_BRS01C, 0, 0
}

Texture N_BRS01D, 64, 128
{
	Patch N_BRS01D, 0, 0
}

Texture PWTX0242, 64, 128
{
	Patch PWTX0242, 0, 0
}

Texture SKIN2B, 256, 128
{
	Patch SKIN2B, 0, 0
}

Texture SKIN2C, 256, 128
{
	Patch SKIN2C, 0, 0
}

Texture SKSNAKE3, 128, 128
{
	Patch SKSNAKE3, 0, 0
}

Texture SKSNAKE4, 128, 128
{
	Patch SKSNAKE4, 0, 0
}

Texture SKSNAKE5, 64, 128
{
	Patch SKSNAKE5, 0, 0
}

Texture SKSPINE3, 128, 96
{
	Patch SKSPINE3, 0, 0
}

Texture SKSPINE4, 128, 96
{
	Patch SKSPINE4, 0, 0
}

Texture SP_DUDEA, 128, 128
{
	Patch SP_DUDEA, 0, 0
}

Texture SP_DUDEB, 128, 128
{
	Patch SP_DUDEB, 0, 0
}

Texture SP_DUDEC, 128, 128
{
	Patch SP_DUDEC, 0, 0
}

Texture SP_DUDED, 128, 128
{
	Patch SP_DUDED, 0, 0
}

Texture SP_FACE3, 128, 96
{
	Patch SP_FACE3, 0, 0
}

Texture SP_HOT4, 64, 128
{
	Patch SP_HOT4, 0, 0
}

Texture SP_HOT5, 64, 128
{
	Patch SP_HOT5, 0, 0
}

Texture SP_HOT6, 64, 128
{
	Patch SP_HOT6, 0, 0
}

Texture SP_HOTD1, 64, 128
{
	Patch SP_HOTD1, 0, 0
}

Texture SP_HOTD2, 64, 128
{
	Patch SP_HOTD2, 0, 0
}

Texture SP_HOTD3, 64, 128
{
	Patch SP_HOTD3, 0, 0
}

Texture STNWALL2, 128, 128
{
	Patch STNWALL2, 0, 0
}

Texture PLUTSKUL, 64, 64
{
	Patch PLUTSKUL, 0, 0
}

Texture WOODGTH1, 64, 128
{
	Patch WOODGTH1, 0, 0
}

Texture WOODGTH2, 128, 128
{
	Patch WOODGTH2, 0, 0
}

Texture WOODMID1, 256, 128
{
	Patch WOODMID1, 0, 0
}

Texture WOODMID2, 128, 32
{
	Patch WOODMID2, 0, 0
}

Texture WOODMID3, 256, 128
{
	Patch WOODMID3, 0, 0
}

Texture WOODMID4, 64, 24
{
	Patch WOODMID4, 0, 0
}

Texture WOODMID5, 128, 24
{
	Patch WOODMID5, 0, 0
}

Texture WOOD_N01, 128, 64
{
	Patch WOOD_N01, 0, 0
}

Texture WOOD_N02, 128, 64
{
	Patch WOOD_N02, 0, 0
}

Texture WOOD_N03, 128, 64
{
	Patch WOOD_N03, 0, 0
}

Texture WOOD_N04, 128, 64
{
	Patch WOOD_N04, 0, 0
}

Texture WOOD_N05, 64, 128
{
	Patch WOOD_N05, 0, 0
}

Texture WOOD_N06, 64, 128
{
	Patch WOOD_N06, 0, 0
}

Texture WOOD_N07, 64, 128
{
	Patch WOOD_N07, 0, 0
}

Texture WOOD_N08, 64, 128
{
	Patch WOOD_N08, 0, 0
}

Texture WOOD_N09, 128, 64
{
	Patch WOOD_N09, 0, 0
}

Texture WOOD_N10, 64, 128
{
	Patch WOOD_N10, 0, 0
}

Texture WOOD_N11, 64, 128
{
	Patch WOOD_N11, 0, 0
}

Texture WOOD_N12, 64, 128
{
	Patch WOOD_N12, 0, 0
}

Texture WOOD_N13, 64, 128
{
	Patch WOOD_N13, 0, 0
}

Texture WOOD_N14, 64, 128
{
	Patch WOOD_N14, 0, 0
}

Texture WOOD_N15, 64, 128
{
	Patch WOOD_N15, 0, 0
}

Texture WOOD_N16, 64, 128
{
	Patch WOOD_N16, 0, 0
}

Texture WOOD_N17, 64, 128
{
	Patch WOOD_N17, 0, 0
}

Texture WOOD_N18, 64, 128
{
	Patch WOOD_N18, 0, 0
}

Texture WOOD_N19, 64, 128
{
	Patch WOOD_N19, 0, 0
}

Texture WOOD_N20, 256, 128
{
	Patch WOOD_N20, 0, 0
}

Texture WOOD_N21, 256, 128
{
	Patch WOOD_N21, 0, 0
}

Texture WOOD_N22, 64, 128
{
	Patch WOOD_N22, 0, 0
}

Texture WOODF1, 64, 64
{
	Patch WOODF1, 0, 0
}

Texture WOODF2, 64, 64
{
	Patch WOODF2, 0, 0
}

Texture WOODF3, 64, 64
{
	Patch WOODF3, 0, 0
}

Texture WOODF4, 64, 64
{
	Patch WOODF4, 0, 0
}

Texture WOODF5, 64, 64
{
	Patch WOODF5, 0, 0
}

Flat WOODF6, 64, 64
{
	Patch WOODF6, 0, 0
}

// End of texture definitions
Image

User avatar
Dusk
Developer
Posts: 581
Joined: Thu May 24, 2012 9:59 pm
Location: Turku

RE: Problems with textures and coloring monsters with Decorate

#4

Post by Dusk » Fri Mar 27, 2015 6:32 pm

That TEXTURES lump looks extremely useless. Judging from the screenshot, it looks like you're using a flat as a patch to a wall texture. You should probably be OK if you remove the TEXTURES lump and store the graphics as textures and flats (either by using TX_START/TX_END or F_START/F_END markers in wad files or textures/ and flats/ in pk3 files)

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