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Need a new pistol in my mod. But its broken.
Posted: Tue Mar 03, 2015 8:23 pm
by ninja2000
Hello. I'm making a simple weapon mod. All weapons are working perfectly. The only one thing is bad. The new pistol does not show while cycling through weapons in game. I've isolated it and created a new wad, saw that it works perfectly. Now I wonder why it does not work at all. I don't see any errors in the code (prolly I'm blind).
Link to wad:
https://www.dropbox.com/s/x11dykc6r4jn1rh/dem.wad?dl=0
RE: Need a new pistol in my mod. But its broken.
Posted: Tue Mar 03, 2015 8:41 pm
by Ænima
That's weird because putting it on another slot like
works fine.
Btw awesome Cryo Bow. Looks like Eriance.
EDIT:
I found the problem. You had two conflicting copies of KEYCONF. One had something to do with sodomy, I believe.
[spoiler]

[/spoiler]
RE: Need a new pistol in my mod. But its broken.
Posted: Tue Mar 03, 2015 8:59 pm
by ninja2000
Ænima wrote:
Btw awesome Cryo Bow. Looks like Eriance.
Its just nearly unedited Cryobow from realm667. I got it just as a railgun. This bow is top-notch :)
Ænima wrote:
EDIT:
I found the problem. You had two conflicting copies of KEYCONF. One had something to do with sodomy, I believe.
[spoiler]

[/spoiler]
Now how the fridge I haven't seen that? Ok, my terrible mistake. Now it works. Ty pal.
RE: Need a new pistol in my mod. But its broken.
Posted: Mon Mar 23, 2015 3:13 am
by Hardbash
ninja2000 wrote:
Ænima wrote:
Btw awesome Cryo Bow. Looks like Eriance.
Its just nearly unedited Cryobow from realm667. I got it just as a railgun. This bow is top-notch :)
I used that same thing in my own weapon pack. I replaced the railgun with a plasmarifle that behaved like the beta BFG from Doom I.
real nice weapon.
The pistol was the rifle, right?
RE: Need a new pistol in my mod. But its broken.
Posted: Fri Mar 27, 2015 6:26 pm
by Dusk
I advise against using KEYCONF. It's a better idea to set slot numbers directly in the actors using Weapon.SlotNumber (or in the player class if you're doing a multi-class mod)