As the title says, I am having issues with having player classes and skins linked to there weapons in bossbattles. Basically I have 7 classes and I want each individual class to have a skin for each weapon, As in if the cleric for instance has firestorm as his weapon, the other players will know because it will show it in his hands. So I use the skininfo lump and add the firestorm skin to it like so.
Code: Select all
{
Name = FirestormCleric
Sprite = CLFI
Class = Cleric1
Hidden = True
CrouchSprite = CLFI
}
Then I add it to the weapon in the decorate script as well.
Code: Select all
ACTOR Firestorm : CWeapFlame 13247
{
//$Category Weapons
+NOGRAVITY
Weapon.PreferredSkin "FirestormCleric"
}
But for some reason the skin will not load when the weapon is selected and will not give me some kind of error. My only assumption is skins don't work correctly when there is classes or maybe I am doing something wrong.
The skin has all of the frames (except crouching frames) aswell as the default death frames. I just don't understand what I am missing and would like some insight on this. I can try and post an example if needed.