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A_Playsound and Attenuation

Posted: Sun Jan 04, 2015 8:26 pm
by Ru5tK1ng
A while ago I had been messing with the chainsaw and came across an issue with attenuation and A_Playsound. I attempted to decrease the range of the chainsaw idle sound so you wouldn't be able to hear it across a room. I managed to get a working variant but it seems to not work online for some reason. I'm not certain if this is a bug or a coding error so here is the example wad below. Just add a bot in local mode and move in until you hear the sound.

Chainsaw Example

RE: A_Playsound and Attenuation

Posted: Sun Jan 04, 2015 11:17 pm
by Edward-san
Sadly, it's a zandronum bug (attenuation code does not handle well attenuation values different from named ones). Please report it into the tracker.