A_Playsound and Attenuation
Posted: Sun Jan 04, 2015 8:26 pm
A while ago I had been messing with the chainsaw and came across an issue with attenuation and A_Playsound. I attempted to decrease the range of the chainsaw idle sound so you wouldn't be able to hear it across a room. I managed to get a working variant but it seems to not work online for some reason. I'm not certain if this is a bug or a coding error so here is the example wad below. Just add a bot in local mode and move in until you hear the sound.
Chainsaw Example
Chainsaw Example