A while ago I had been messing with the chainsaw and came across an issue with attenuation and A_Playsound. I attempted to decrease the range of the chainsaw idle sound so you wouldn't be able to hear it across a room. I managed to get a working variant but it seems to not work online for some reason. I'm not certain if this is a bug or a coding error so here is the example wad below. Just add a bot in local mode and move in until you hear the sound.
Chainsaw Example
A_Playsound and Attenuation
A_Playsound and Attenuation
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EonDM - With Hatred as my sidekick.
RageCTF - Made 1 map and did much more.
DBAB LMS - Pack made for Last Man Standing.
EonWeapons - Improve vanilla weapons and add stuff for kicks.
Progressive Duel - Leaving the old behind.
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EonDM - With Hatred as my sidekick.
RageCTF - Made 1 map and did much more.
DBAB LMS - Pack made for Last Man Standing.
EonWeapons - Improve vanilla weapons and add stuff for kicks.
Progressive Duel - Leaving the old behind.
IDL201X CTF - Maintaining since 2013.
Strife AA - Helped tested + 1 map
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Edward-san
- Developer
- Posts: 382
- Joined: Fri May 25, 2012 8:14 pm
RE: A_Playsound and Attenuation
Sadly, it's a zandronum bug (attenuation code does not handle well attenuation values different from named ones). Please report it into the tracker.
Last edited by Edward-san on Sun Jan 04, 2015 11:24 pm, edited 1 time in total.