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Cacodemon variants?
Posted: Sun Nov 30, 2014 6:42 pm
by ring.monster88
hey there sorry if i didn't post this on the right place i just generally dont post on forums, but lately im starting playing whit decorate and im doing a randomizer, but is kinda hard to find cacodemons variants... i have the ones from the bestiary enhaced cacodemon, cacolantern, and agatho cacodemon, but when i played scoredoom i really enjoyed fighting the cacoelemental (a brown cacodemon that throws baby cacodemon) and the speeddemon (a dark green cacodemon whit orange blood that moves very very fast and shot fast attacks) is kinda hard to find monsters variants on google and on forums i generally only see monsters that are unfinished... that's why i decided to make a thread instead, hope you can help and share some cacobadies to shoot them xp thanks for the help in advance
RE: Cacodemon variants?
Posted: Mon Dec 01, 2014 2:15 pm
by Watermelon
You should learn recoloring from TEXTURES and how to code your own with DECORATE. Guides are on the ZDoom wiki.
RE: Cacodemon variants?
Posted: Mon Dec 01, 2014 2:52 pm
by Konda
EDIT: I just found a few wads with custom cacodemons, but you should also consider what I wrote down below. Here are the wads:
Caco Invasion,
Bossbattles,
Bosses From Hell. Be sure to ask the wads' respective authors for permission if you plan on presenting your monster randomizer to the public.
Watermelon wrote:
You should learn recoloring from TEXTURES and how to code your own with DECORATE. Guides are on the ZDoom wiki.
Yeah. Even simple recolors can make the monster look different from its original. Combine that with your own Decorate code, and you have a brand new cacodemon. I know it sucks to be told "make it yourself", but outside of realm667, there are not many finished custom monsters.
The good news is that it's actually not too hard to make your own cacodemon. Use a wad editor like
Slade 3, make a new wad file with it. Make a new lump in the file and give it the name DECORATE - after that, paste the
original Cacodemon code from the zdoom wiki. Play around with the code at hand and that way you'll learn to make your own Cacodemon variant in no time. Use
Action functions and
Actor states for help on understanding what the code actually means.
Zdoom wiki contains all information about coding things into the game so be sure to use it whenever you need something. Just ignore the things where it says "(New from 2.7.1)" because that stuff is not in Zandronum yet.
RE: Cacodemon variants?
Posted: Mon Dec 01, 2014 9:56 pm
by ring.monster88
ah thanks that is an idea i never tought, i didn't know it was possible to play whit the textures whit slade, i use Xwe but someone just told me that slade is a lot better, i didn't know in what places to find tutorials, as english is not my native language, but you really help me Konda thanks ^^