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fixed point / fixed point dynamic camera?

Posted: Mon Sep 01, 2014 6:12 pm
by Rcj8993
Is it possible to make a game like resident evil zero, directors cut, 2,3 or code veronica?
Fixed point camera with an underlaid background?
I love these kind of games, and I could make the background with autodesk revit, cad and 3dsmax or maya.
(And make the 3d models for the characters, as sprites would make it harder to shoot)

all I wish to know is if this is possible through either Zdoom or UDMF

RE: fixed point / fixed point dynamic camera?

Posted: Mon Sep 01, 2014 7:35 pm
by ibm5155
What's the difficult with that? just a line that if you cross you change the camera to another one, and the rest may be done changing f_sky that may be everywhere...
and
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EDIT:
EHM, did someone noticed that this is a Resident Evil 2 TC for gzdoom? :rolleyes:

RE: fixed point / fixed point dynamic camera?

Posted: Mon Sep 01, 2014 9:58 pm
by Zeberpal
You can also stick camera to player and make it follow him under fixed angle, that's a bit complicated though.
I never tried, but I'm sure it's possible to make a slow chase camera like in Silent Hill series.

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RE: fixed point / fixed point dynamic camera?

Posted: Mon Sep 01, 2014 11:00 pm
by Rcj8993
thanks for the imput, ive figured it out

but im having an issue, im trying to get it so that you start off with the fixed camera perspective instead of first person and every time I try to make the code, doom builder crashes

RE: fixed point / fixed point dynamic camera?

Posted: Tue Sep 02, 2014 7:01 am
by Klofkac
You'd have to insert the ENTER script to change camera immidiately.

RE: fixed point / fixed point dynamic camera?

Posted: Tue Sep 02, 2014 6:32 pm
by Rcj8993
oh, so using open might have caused a loop thx