Is it possible to make a game like resident evil zero, directors cut, 2,3 or code veronica?
Fixed point camera with an underlaid background?
I love these kind of games, and I could make the background with autodesk revit, cad and 3dsmax or maya.
(And make the 3d models for the characters, as sprites would make it harder to shoot)
all I wish to know is if this is possible through either Zdoom or UDMF
fixed point / fixed point dynamic camera?
fixed point / fixed point dynamic camera?
Last edited by Rcj8993 on Mon Sep 01, 2014 6:48 pm, edited 1 time in total.
Capstone.Wad
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[spoiler]Intel i7 3770 3.4 Ghz processor,
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Samsung 840 Evo 128gb SSD,
Seagate Barracuda 1tb and 3 tb HDD's
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- ibm5155
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RE: fixed point / fixed point dynamic camera?
What's the difficult with that? just a line that if you cross you change the camera to another one, and the rest may be done changing f_sky that may be everywhere...
and
EHM, did someone noticed that this is a Resident Evil 2 TC for gzdoom?
and
The [video] tag is deprecated, please use the [media] tag
EDIT: EHM, did someone noticed that this is a Resident Evil 2 TC for gzdoom?
Last edited by ibm5155 on Tue Sep 02, 2014 8:03 pm, edited 1 time in total.
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Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!
<this post is proof of "Decline">
RE: fixed point / fixed point dynamic camera?
You can also stick camera to player and make it follow him under fixed angle, that's a bit complicated though.
I never tried, but I'm sure it's possible to make a slow chase camera like in Silent Hill series.
I never tried, but I'm sure it's possible to make a slow chase camera like in Silent Hill series.
The [video] tag is deprecated, please use the [media] tag
Last edited by Zeberpal on Mon Sep 01, 2014 10:00 pm, edited 1 time in total.
RE: fixed point / fixed point dynamic camera?
thanks for the imput, ive figured it out
but im having an issue, im trying to get it so that you start off with the fixed camera perspective instead of first person and every time I try to make the code, doom builder crashes
but im having an issue, im trying to get it so that you start off with the fixed camera perspective instead of first person and every time I try to make the code, doom builder crashes
Last edited by Rcj8993 on Mon Sep 01, 2014 11:25 pm, edited 1 time in total.
Capstone.Wad
My Computer Specs:
[spoiler]Intel i7 3770 3.4 Ghz processor,
16Gb (4 x 4gb) 1600 DDR3 ram,
Inno3d GTX980 ULTRA,
Samsung 840 Evo 128gb SSD,
Seagate Barracuda 1tb and 3 tb HDD's
Asus P8Z77-V LK Motherboard.
Corsair 750 watt PSU (Modular)[/spoiler]
My Computer Specs:
[spoiler]Intel i7 3770 3.4 Ghz processor,
16Gb (4 x 4gb) 1600 DDR3 ram,
Inno3d GTX980 ULTRA,
Samsung 840 Evo 128gb SSD,
Seagate Barracuda 1tb and 3 tb HDD's
Asus P8Z77-V LK Motherboard.
Corsair 750 watt PSU (Modular)[/spoiler]
RE: fixed point / fixed point dynamic camera?
You'd have to insert the ENTER script to change camera immidiately.
𝕂𝕝𝕠𝕗𝕜𝕒𝕔
RE: fixed point / fixed point dynamic camera?
oh, so using open might have caused a loop thx
Capstone.Wad
My Computer Specs:
[spoiler]Intel i7 3770 3.4 Ghz processor,
16Gb (4 x 4gb) 1600 DDR3 ram,
Inno3d GTX980 ULTRA,
Samsung 840 Evo 128gb SSD,
Seagate Barracuda 1tb and 3 tb HDD's
Asus P8Z77-V LK Motherboard.
Corsair 750 watt PSU (Modular)[/spoiler]
My Computer Specs:
[spoiler]Intel i7 3770 3.4 Ghz processor,
16Gb (4 x 4gb) 1600 DDR3 ram,
Inno3d GTX980 ULTRA,
Samsung 840 Evo 128gb SSD,
Seagate Barracuda 1tb and 3 tb HDD's
Asus P8Z77-V LK Motherboard.
Corsair 750 watt PSU (Modular)[/spoiler]


