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3 questions

Posted: Thu Jul 05, 2012 6:49 am
by Hece
1. Is it possible to set custom X- and Z- axis radius for oblect?
2. How can make decoration block bullets?
3. What is the filename of old Doom CS mod. It had all (or most) of the CS weapons and some Deatchmatch maps?

4. How to add maps to PK3?

RE: 3 questions

Posted: Thu Jul 05, 2012 8:11 am
by Ijon Tichy
1. no
2. +SHOOTABLE and either (+NODAMAGE and +NOBLOOD) or +DORMANT
3. I have no idea

RE: 3 questions

Posted: Thu Jul 05, 2012 12:32 pm
by one_Two
I know there is a way in the editors like slade or whatever but, http://code.google.com/p/unwad/ should convert to .pk3, which is a compressed folder I think.

RE: 3 questions

Posted: Thu Jul 05, 2012 12:52 pm
by Ijon Tichy
oh I didn't see the fourth one - include the map in /maps, as a wad

RE: 3 questions

Posted: Thu Jul 05, 2012 1:46 pm
by Hece
Ijon Tichy wrote: oh I didn't see the fourth one - include the map in /maps, as a wad
I added the fourth one after your first post :3
But do I add them like map01.wad, map02.wad? or how?

RE: 3 questions

Posted: Thu Jul 05, 2012 2:38 pm
by Disguise
ZDoom Wiki wrote:Note that the file name and not the map label inside the WAD determines how the map is named in the game.
And yeah you can add them as MAP01.wad and so on, but it can be custom names too.

RE: 3 questions

Posted: Thu Jul 05, 2012 4:41 pm
by Hece
Now I got it. Thanks!

But how do I change map name? I know that in MAPINFO but ZDoomwiki didn't tell me the line.

RE: 3 questions

Posted: Fri Jul 06, 2012 10:33 am
by Ijon Tichy
a map definition is 'map <lumpname> "<nicename>"'
for example, 'map MAP01 "Entryway"'

also the name of the map wad is considered the lump name if it's in a pk3 - so DERPDERP.wad would be considered map DERPDERP, even if the marker says it's MAP32