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7z compression breaks music?
Posted: Wed Jul 04, 2012 11:49 pm
by Theshooter7
Hey,
I'm trying to reduce the pk3 size of WhoDunIt (so the final release isn't close to 50mb and is more around 40 or less). I've compressed and reduced as many files as I can and I really just can't figure out any other way to reduce file size.
I've tried using 7zip for compression, but when I load up the pk3, the music doesn't work. The 7z-compressed pk3 is 39mb, the zip-compressed one is 47mb. I really want the 7z one to work. Any ideas why the music isn't working or anything I can do to fix it?
RE: 7z compression breaks music?
Posted: Wed Jul 04, 2012 11:58 pm
by Guest
Reduce the music bit-rate or ask developers to implement 7z support (if there isn't already).
As far as I know, pk3 is basically zip with a different name...
RE: 7z compression breaks music?
Posted: Thu Jul 05, 2012 12:02 am
by Theshooter7
Alien wrote:
Reduce the music bit-rate or ask developers to implement 7z support (if there isn't already).
As far as I know, pk3 is basically zip with a different name...
I did all of that (most of the music tracks are 1mb or less...), and
right here it says 7z is supported. The only thing that breaks when the package is loaded is the music; it just doesn't seem to load at all (although it is acknowledged to have been loaded. For example, using changemus in the console does not throw an error).
RE: 7z compression breaks music?
Posted: Thu Jul 05, 2012 1:48 am
by Ænima
Don't use PK7's (aka pk3's with 7z or LZMA compression) for WDI or any mod that is intended to be played online.
A while back, Wartorn told me that 7z's can cause serious memory leaks when hosted, for some complex reason that I don't quite remember.
I'm not sure if this has been fixed since then or not. You'd have to ask a developer.
RE: 7z compression breaks music?
Posted: Thu Jul 05, 2012 2:00 am
by Theshooter7
Ænima wrote:
Don't use PK7's (aka pk3's with 7z or LZMA compression) for WDI or any mod that is intended to be played online.
A while back, Wartorn told me that 7z's can cause serious memory leaks when hosted, for some complex reason that I don't quite remember.
I'm not sure if this has been fixed since then or not. You'd have to ask a developer.
Thanks for pointing this out. Guess I'll have to try and work some other magic to cut the file size. :/
Any way to get DB2 or something to dump a list of all used textures in a set of maps?