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Does DB2 save texture offsets in 3D mode?

Posted: Mon Aug 04, 2014 5:03 pm
by Klofkac
Well, the question is obvious. I have changed some texture offsets in Hexen format map. When I saved the map, and loaded it later, all the changes were gone.

RE: Does DB2 save texture offsets in 3D mode?

Posted: Mon Aug 04, 2014 6:34 pm
by Zeberpal
Klofkac wrote: Well, the question is obvious. I have changed some texture offsets in Hexen format map. When I saved the map, and loaded it later, all the changes were gone.
I think that happens if you change it in 3D view mode. This bug didn't happen in first DB2 releases, but Advanced 3d mode plugin and GZDB afterwards has it. Perhaphs you should contact MaxED himself via zdoom forums.

RE: Does DB2 save texture offsets in 3D mode?

Posted: Mon Aug 04, 2014 9:17 pm
by Frits
Use gzdoombuilder and udmf or is there a specific reason you use zdoom in hexen?

edit: zeberpal it doesn't happen to me with gzdb.

RE: Does DB2 save texture offsets in 3D mode?

Posted: Wed Aug 06, 2014 12:29 pm
by MaxED
Zeberpal wrote: I think that happens if you change it in 3D view mode.
More specifically, it happens when you use GZDoom Visual Mode in Doom Builder 2 when editing a map in non-UDMF format.
Zeberpal wrote:Perhaphs you should contact MaxED himself via zdoom forums.
This bug was fixed ages ago in GZDB.

RE: Does DB2 save texture offsets in 3D mode?

Posted: Wed Aug 06, 2014 12:34 pm
by Klofkac
According to what you said, it's the GZDoom visual mode's "bug". Well, I will turn off the plugin for editing offsets next time.
Thanks for answers guys!