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Question about activating monsters

Posted: Thu Jul 17, 2014 8:35 pm
by ibm5155
I got some idea based on nether, and I got curious if at least there's a way to make it happen.

Is it possible to active a monster to kill you if you're x meters from him?

I think that when you run it could alert the monsters on the same way that a shoot would active any monster...

RE: Question about activating monsters

Posted: Thu Jul 17, 2014 8:44 pm
by Kaminsky
A DECORATE function that you can use for an actor can be: A_JumpIfCloser. This function allows an actor's current state to change, depending on the distance that the target is from it. In this situation, you could have the actor idle until a target reaches a preferable distance, allowing it to activate programmatically.

RE: Question about activating monsters

Posted: Thu Jul 17, 2014 10:07 pm
by ibm5155
:O good to see that it support it on zandronum, I wish I had les maps to make, if not I would make a nether tc *__*