USDF

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Flaminglacier
 
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Joined: Thu Jun 21, 2012 9:28 pm

USDF

#1

Post by Flaminglacier » Tue Jul 08, 2014 5:29 am

So I've noticed in zdoom in UDMF format within doom builder 2 there is a dialogue script where acs is. I looked it up and supposedly it's a system used in strife to make dialogue easier to program. I was wondering how dialogue worked in multiplayer zandronum. Does the dialog only effect the activator or if someone activates the dialogue script does it pop up the dialogue window for all player? Also can anyone link me to a tutorial on how the dialogue script works? Thank you.
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agaures
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RE: USDF

#2

Post by agaures » Tue Jul 08, 2014 5:36 am

You could look at how stronghold does it and what optional stuff you can do.
<agaures> I'm guessing you haven't played many doom mods before huh? :p
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<agaures> so not many
<Zuplin> i thought that was everything

Konda
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RE: USDF

#3

Post by Konda » Tue Jul 08, 2014 10:22 am

You can also use the dialogs to give or take inventory to/from the player. It happens both in strife and stronghold.

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Lollipop
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RE: USDF

#4

Post by Lollipop » Tue Jul 08, 2014 1:38 pm

Last time I tested the dialogue code in UDMF, it simply wasn't read at all by zandronum. Anyone knows if this is different in 2.0?
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HexaDoken
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RE: USDF

#5

Post by HexaDoken » Tue Jul 08, 2014 4:28 pm

Dialogue code was always read by zandronum.

However, be aware that there are certain features that downright refuse to work in multiplayer at all. Strife demonstrates that. While I am not sure on the specifics, do extensively test any and all dialogue related things in multiplayer.

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