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SNDINFO Help - 1000 x Tablesmash Challenge

Posted: Fri Jun 27, 2014 3:05 pm
by Pain
So, let's make this short. I am making a custom class for GvH, and I got into SNDINFO part. Here is the code;

http://pastebin.com/LatBag2Q

The SNDINFO is coded into a state of testing, in other words, I have not coded any other sounds into the file, though, there are sounds in the sounds folder (Yes, I have the sounds folder) and they are named PRECISELY right. The sounds in the pastebin are .wav format.

So what happens in Zandronum, is that the class still resists and plays the taunts of a Marine, even though, the death sound plays correctly as intended. The question is, why won't the taunts play. Tried many tricks and things out, but no effect.

RE: SNDINFO Help - 1000 x Tablesmash Challenge

Posted: Fri Jun 27, 2014 4:02 pm
by Ivan
For random sound calls on players, use "playeralias" instead of "playersound".