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How to use ActorHitsFloor
Posted: Thu Jun 19, 2014 10:49 pm
by TheRPGLPer
How can I use the ActorHitsFloor (Obj. ID 9999) to teleport the player to another sector when he hits the floor of the first sector?
RE: How to use ActorHitsFloor
Posted: Thu Jun 19, 2014 11:01 pm
by Ænima
Go to that thing's "Actions" tab in Doombuilder, then select the teleport function you want and plug in the values.
RE: How to use ActorHitsFloor
Posted: Fri Jun 20, 2014 3:07 am
by TheRPGLPer
Oh wow, I didn't even notice that there. I've never once used the Actions tab for a thing.
Thank you for showing me that, though, I feel as if I should have figured that one out. :/
EDIT: Well, after adding Teleport with the valid arguments and placing the object in the sector, it still does not work.
EDIT 2: Found a workaround. I don't know why Teleport won't work as a Thing Action but ACS Execute did and I just used a script to do what I wanted it to do.
RE: How to use ActorHitsFloor
Posted: Fri Jun 20, 2014 5:00 am
by Catastrophe
It should work as a thing action, most rocket jumping wads use it. I suggest looking at something like rj-space, or rjx to see how it works.
RE: How to use ActorHitsFloor
Posted: Fri Jun 20, 2014 8:36 pm
by Ænima
Make sure you're using the right teleport action. I personally would use a thing-based teleport and not old-fashioned sector-based teleport.