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[SOLVED]Turn off monster friendly fire

Posted: Mon Jun 16, 2014 6:09 pm
by Flaminglacier
Is there anyway I can make it so monster don't attack and kill each other? I am making a co-op wad which has a bunch of monsters in small rooms but what happens is they all end up killing each other before the player can attack them. Would I have to use decorate? or is there a server flag I can put?

RE: Turn off monster friendly fire

Posted: Mon Jun 16, 2014 6:16 pm
by Cruduxy
Paperwork long solution : Manually give all monsters immunity to a damagetype and make all monster projectiles deal that damage type. You'll need to replace cyberdemon rockets with a new actor so you dont make everything immune to player rockets.

Lazier Solution : Mapinfo lump http://zdoom.org/wiki/MAPINFO/Map_definition http://zdoom.org/wiki/MAPINFO/GameInfo_definition using the noinfighting map property disables monster infights.

RE: Turn off monster friendly fire

Posted: Mon Jun 16, 2014 6:26 pm
by Flaminglacier
I will go with the lazier solution xD thank you.

RE: Turn off monster friendly fire

Posted: Mon Jun 16, 2014 6:27 pm
by Combinebobnt
I think dehacked had a thing for this too for game wide infighting (not just a map), might be one of the few remaining uses for it.