Page 1 of 1
Using Hexen Resources in Doom
Posted: Thu Apr 24, 2014 12:19 am
by Rcj8993
Got a question about this
I try testing with the resources, but it makes all of doom's resources all Discolored
how do I fix this?
RE: Using Hexen Resources in Doom
Posted: Thu Apr 24, 2014 5:54 pm
by ZZYZX
Easiest: rip graphics from one of these games as PNG and use like that.
RE: Using Hexen Resources in Doom
Posted: Thu Apr 24, 2014 6:06 pm
by CloudFlash
Circunei Z wrote:
Easiest: rip graphics from one of these games as PNG and use like that.
This won't work, because Doom and Hexen use slightly different color palettes.
I don't think there is any other solution than either editing the palette or editing the textures (tho bear in mind that both options might fuck up other textures)
RE: Using Hexen Resources in Doom
Posted: Thu Apr 24, 2014 9:18 pm
by agaures
As far as it goes. True colour pngs work with the opengl render and are not paletted. However, in software they are forced to the games palette.
RE: Using Hexen Resources in Doom
Posted: Thu Apr 24, 2014 10:56 pm
by Rcj8993
shit,
so im forced to use GL rendering if im to do that?
are there any resource packs people have made?
and im guessing the monsters are like this too...
RE: Using Hexen Resources in Doom
Posted: Thu Apr 24, 2014 11:48 pm
by President People
Rcj8993 wrote:
Got a question about this
I try testing with the resources, but it makes all of doom's resources all Discolored
how do I fix this?
Sounds like you copied HeXen's PLAYPAL over. Delete that, and convert the HeXen graphics to truecolor PNG using Slade. (You can highlight and convert multiple files at once, thankfully)
Anyone using OpenGL will see them as in HeXen, and they'll be matched as faithfully as possible within Doom's palette for Software users.