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Checking Software via ACS
Posted: Fri Apr 11, 2014 3:34 pm
by Stiff
Maybe a silly question, but is it possible to check via acs if someone uses software renderer?
RE: Checking Software via ACS
Posted: Fri Apr 11, 2014 3:40 pm
by Klofkac
GetCVAR("vid_renderer"); from a clientside script.
0 = software, 1 = GL
RE: Checking Software via ACS
Posted: Fri Apr 11, 2014 3:44 pm
by Stiff
wow
So much possible with ACS.
Thanks dude
EDIT:
Is it also possible to check if Dynamic Lights are enabled?
RE: Checking Software via ACS
Posted: Fri Apr 11, 2014 4:18 pm
by ibm5155
If it's for zh, I wouldn't waste my time again making the map looks bright for software use, too much sector use and tags lost '-', next map will be 100% gl :S
RE: Checking Software via ACS
Posted: Fri Apr 11, 2014 5:42 pm
by Stiff
Where are you talking about,
First of all this isn't for ZH.
Second, I never supported software and I never will :p
RE: Checking Software via ACS
Posted: Fri Apr 11, 2014 5:52 pm
by SwordGrunt
for dynamic lights it's the same, command is gl_lights I think
RE: Checking Software via ACS
Posted: Fri Apr 11, 2014 10:14 pm
by Espio
Why, so the screen can be flooded with text?
I know of a certain wad that spams the same message saying I'm not in OpenGL everytime you respawn. Long as I can shoot shit and can see shit walkable on I don't care what renderer I'm in.
"Ooh but you're missing out on the fancy models, and. and. and-"
Fuck you, models have never fit into Doom's original sprites.
RE: Checking Software via ACS
Posted: Sun Apr 13, 2014 8:58 am
by Monsterovich
script 1 enter clientside
{
if (GetCVar("vid_renderer") == 0)
{
print("This mod is playable with OpenGL only!"); // print to activator
}
}