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[HELP] Achievement Mod For Zandronum.
Posted: Thu Mar 27, 2014 7:32 pm
by Vincent(PDP)
Ok so this is the thing... I'm working on an achievement mod for the regular Zandronum. And so far I've made 8 achievements. ;P
And i would like to make some more. So plz help me by posting your achievement ideas here!
Thanks!
Spoiler: Screenshot (Open)(The grammar problems are already fixed)

EVERYONE PLEASE NOTE: The most of these are supposed to be able to complete in 32 maps. It's mostly designed for the regular Doom WADS, BUT it's still supposed to be working for some other mods too.
RE: [HELP] Achievement Mod For Zandronum.
Posted: Thu Mar 27, 2014 7:54 pm
by Tux
slayer*
RE: [HELP] Achievement Mod For Zandronum.
Posted: Thu Mar 27, 2014 9:03 pm
by -Jes-
zombiemen*
RE: [HELP] Achievement Mod For Zandronum.
Posted: Thu Mar 27, 2014 9:08 pm
by CloudFlash
So, uh...
1: This is so obviously stolen from Zh
2: This is so obviously useless on mods such as chillax
3: Killing your friends is now achievement? Woo, good luck playing with 16 people killing each other just to get achievement
4: Killing 50 imps on most of mods is like, 'yawn... nothing cool ever happens here... oh look, another horde of imps. *pew pew* life is so boring.' Hardly deserving an achievement.
5: Same goes for all monsters in Zanzan. (well, maybe not Banons and Cybs.)
Oh and also 6: Killing a cyberdemon with SSG is somehow 'going pro'? I thought that was just alternative for plasma, seeing how rarely you meet plasmagun and cyberdemons in one level... but thats just my view.
RE: [HELP] Achievement Mod For Zandronum.
Posted: Thu Mar 27, 2014 9:17 pm
by Vincent(PDP)
Tux wrote:
slayer*
-Jes- wrote:
zombiemen*
Thx, my English ain't that good :)
CloudFlash wrote:
So, uh...
1: This is so obviously stolen from Zh
2: This is so obviously useless on mods such as chillax
3: Killing your friends is now achievement? Woo, good luck playing with 16 people killing each other just to get achievement
4: Killing 50 imps on most of mods is like, 'yawn... nothing cool ever happens here... oh look, another horde of imps. *pew pew* life is so boring.' Hardly deserving an achievement.
5: Same goes for all monsters in Zanzan. (well, maybe not Banons and Cybs.)
Oh and also 6: Killing a cyberdemon with SSG is somehow 'going pro'? I thought that was just alternative for plasma, seeing how rarely you meet plasmagun and cyberdemons in one level... but thats just my view.
1. Not stolen, but i've been allowed to use some of XSnake's code. - Oh and Hard to Kill is taken from ZH yes. But that's the only thing.
2. Why is it useless on chillax? Just 'cause of the LOADS of monsters?
3. You can only kill each other if teamdamage is turned on.
4. Well i can change it to 200 and 300.
5. ?
6. Fine then, i'll change it to pistol. Happy? C:
There's also Chaingun Milestone, which is killing 1000 monsters with chaingun.
Ok the grammar problems fixed :)
RE: [HELP] Achievement Mod For Zandronum.
Posted: Thu Mar 27, 2014 9:27 pm
by Ijon Tichy
what I'm seeing here seems like the doom equivalent to this
what's the point
RE: [HELP] Achievement Mod For Zandronum.
Posted: Thu Mar 27, 2014 9:33 pm
by Vincent(PDP)
Never seen the rank up thing :/
The Point? I dunno, to have fun? :D
RE: [HELP] Achievement Mod For Zandronum.
Posted: Thu Mar 27, 2014 9:49 pm
by Ænima
If you're gonna make achievements, it has to be something big and long-term. Like 5000 zombiemen or 100 cyberdemons, otherwise it comes too quick and doesn't really feel like an achievement.
RE: [HELP] Achievement Mod For Zandronum.
Posted: Thu Mar 27, 2014 10:21 pm
by Slim
-Speed Demon: Beat the level under half the PAR on UV or higher difficulty. MAP10 and up only. MAP30 does NOT count.
-Overkill: Take 10 or more Zombiemen out with one BFG blast.
-Every Bit Counts: Starting from below 10- Health, restore it back to 100+ with only Health Bonuses.
-Cyberdemon? Pssh.: Defeat a Cyberdemon only using Pistol.
-YOU'RE HUGE!: Defeat a Cyberdemon only using Fist! (Berserk Allowed)
-They Just Keep Coming: Kill 150+ enemies before taking out the Icon of Sin on MAP30. (Lost Souls DO NOT count towards this.)
-Old Man Flynn: Complete MAP01 with Turbo 1 on Nightmare!
-Tough Guy: Take 2500+ damage without dying.
-Demon Wrestling Federation: Have the bosses on Gotcha! Infight without any damage to you, and kill the winner without you taking any damage.
-This is Familiar: Complete MAP31 using only the Pistol and Chaingun, without taking damage.
RE: [HELP] Achievement Mod For Zandronum.
Posted: Thu Mar 27, 2014 10:24 pm
by W1D3A55
Weak - Die within 5 seconds of the game starting.
Get Gibd - Gib 40 or more monsters consecutively
Lotsa gore - Gib 60 or more monsters consecutively
Mr. Gibs - Gib 100 or more monsters consecutively
Numbness - Grab 500 points or more in health items
What's a gun? - Kill 30 or more monsters with your hands
RE: [HELP] Achievement Mod For Zandronum.
Posted: Thu Mar 27, 2014 10:51 pm
by Vincent(PDP)
Ænima wrote:
If you're gonna make achievements, it has to be something big and long-term. Like 5000 zombiemen or 100 cyberdemons, otherwise it comes too quick and doesn't really feel like an achievement.
I don't even Think 5000 zombiemen exist in all version of the old doom.
Suicide Slim wrote:
-Speed Demon: Beat the level under half the PAR on UV or higher difficulty. MAP10 and up only. MAP30 does NOT count.
-Overkill: Take 10 or more Zombiemen out with one BFG blast.
-Every Bit Counts: Starting from below 10- Health, restore it back to 100+ with only Health Bonuses.
-Cyberdemon? Pssh.: Defeat a Cyberdemon only using Pistol.
-YOU'RE HUGE!: Defeat a Cyberdemon only using Fist! (Berserk Allowed)
-They Just Keep Coming: Kill 150+ enemies before taking out the Icon of Sin on MAP30. (Lost Souls DO NOT count towards this.)
-Old Man Flynn: Complete MAP01 with Turbo 1 on Nightmare!
-Tough Guy: Take 2500+ damage without dying.
-Demon Wrestling Federation: Have the bosses on Gotcha! Infight without any damage to you, and kill the winner without you taking any damage.
-This is Familiar: Complete MAP31 using only the Pistol and Chaingun, without taking damage.
Thanks for the answer, will they be added?:
1. Maybe possible.
2. Hard/Impossible.
3. I'll Think of it.
4. Currently named "Going Pro" (after my change :D)
5. Probably. :)
6. Probably. :)
7. Cheating is blocked, you're not able to change the turbo.
8. We'll see.
9. Really hard to achieve, we'll see.
10. Too hard, probably not.
Thanks for all the suggestions!
I will make sure everyone that help is getting listed in the credits.
W1D3A55 wrote:
Weak - Die within 5 seconds of the game starting.
Get Gibd - Gib 40 or more monsters consecutively
Lotsa gore - Gib 60 or more monsters consecutively
Mr. Gibs - Gib 100 or more monsters consecutively
Numbness - Grab 500 points or more in health items
What's a gun? - Kill 30 or more monsters with your hands
Thanks for the suggestions, will these be added too?:
1. Yes.
2. Maybe, there's a chance that i'll lower the amount.
3. Naah, it's hard to gib that many...
4. Same as number 3.
5. Maybe.
6. Maybe.
RE: [HELP] Achievement Mod For Zandronum.
Posted: Fri Mar 28, 2014 2:09 am
by Slim
Vincent(PDP) wrote:
7. Cheating is blocked, you're not able to change the turbo.
Uhh, Turbo is a client's command. I could use my walk alias anywhere so I see no issues. Also taking out ten zombiemen in one BFG blast is very possible. If it's Zandronum's fault I understand, it's limits have killed many ideas.
RE: [HELP] Achievement Mod For Zandronum.
Posted: Fri Mar 28, 2014 3:21 am
by Catastrophe
You need to fix the grammar on this project before you release it... lol slainer.
slain is future tense, this doesn't work if you add an "er". Slainer should be changed to Slayer.
RE: [HELP] Achievement Mod For Zandronum.
Posted: Fri Mar 28, 2014 7:11 am
by Vincent(PDP)
Catastrophe wrote:
You need to fix the grammar on this project before you release it... lol slainer.
slain is future tense, this doesn't work if you add an "er". Slainer should be changed to Slayer.
Already fixed them:
Vincent(PDP) wrote:
Tux wrote:
slayer*
-Jes- wrote:
zombiemen*
Thx, my English ain't that good :)
Ok the grammar problems fixed :)
Suicide Slim wrote:
Vincent(PDP) wrote:
7. Cheating is blocked, you're not able to change the turbo.
Uhh, Turbo is a client's command. I could use my walk alias anywhere so I see no issues. Also taking out ten zombiemen in one BFG blast is very possible. If it's Zandronum's fault I understand, it's limits have killed many ideas.
Well as far as i know turbo isn't working online.
And yes it's possible to take them out, but the possible on that answer was meant that it's hard to make it work...
RE: [HELP] Achievement Mod For Zandronum.
Posted: Fri Mar 28, 2014 8:47 am
by Slim
Vincent(PDP) wrote:
Suicide Slim wrote:
Vincent(PDP) wrote:
7. Cheating is blocked, you're not able to change the turbo.
Uhh, Turbo is a client's command. I could use my walk alias anywhere so I see no issues.
Well as far as i know turbo isn't working online.
Try Turbo 50 online sometime. I use it when goofballing around.
Off-topic: Also for an unknown reason, an alias that toggles cl_run to 0 and changes turbo, causes you to move backwards even when going forward upon changing cl_run and turbo back to normal in single player. Odd. Might wanna leave some example code here. I'll edit this later.
EDIT: Here's how I have it.
Code: Select all
alias walk "turbo 40 ; cl_run 0
//and then
alias run "turbo 1000 ; cl_run 1
//then I bind them, f6 for "walk" toggle and f7 for "run" toggle
Try it in single player, it's just an odd hiccup I guess?
RE: [HELP] Achievement Mod For Zandronum.
Posted: Fri Mar 28, 2014 9:45 am
by Vincent(PDP)
Suicide Slim wrote:
Vincent(PDP) wrote:
Suicide Slim wrote:
Vincent(PDP) wrote:
7. Cheating is blocked, you're not able to change the turbo.
Uhh, Turbo is a client's command. I could use my walk alias anywhere so I see no issues.
Well as far as i know turbo isn't working online.
Try Turbo 50 online sometime. I use it when goofballing around.
Off-topic: Also for an unknown reason, an alias that toggles cl_run to 0 and changes turbo, causes you to move backwards even when going forward upon changing cl_run and turbo back to normal in single player. Odd. Might wanna leave some example code here. I'll edit this later.
EDIT: Here's how I have it.
Code: Select all
alias walk "turbo 40 ; cl_run 0
//and then
alias run "turbo 1000 ; cl_run 1
//then I bind them, f6 for "walk" toggle and f7 for "run" toggle
Try it in single player, it's just an odd hiccup I guess?
Turbo's over 256 makes you Run backwards, even in singleplayer.
RE: [HELP] Achievement Mod For Zandronum.
Posted: Fri Mar 28, 2014 2:20 pm
by ibm5155
Vincent(PDP) wrote:
Thx, my English ain't that good :)
http://zandronum.com/forum/showthread.php?tid=4244
RE: [HELP] Achievement Mod For Zandronum.
Posted: Fri Mar 28, 2014 4:31 pm
by Vincent(PDP)
No thanks IBM C:
RE: [HELP] Achievement Mod For Zandronum.
Posted: Fri Mar 28, 2014 4:58 pm
by ibm5155
that was the place where people with poor english vocabulary should go before posting some common fails, ...
RE: [HELP] Achievement Mod For Zandronum.
Posted: Fri Mar 28, 2014 9:30 pm
by Vincent(PDP)
ibm5155 wrote:
that was the place where people with poor english vocabulary should go before posting some common fails, ...
Ok my vocabulary aint THAT poor ;P
But there's some words... Byt thanks anyway :)
Besides, if I'm not sure of something i usually looks it up.