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Running Sound

Posted: Mon Feb 10, 2014 5:03 am
by Fabysk
I want to implement running sounds as the player moves within Project 115. This idea occurred to me while I was adding more weapons. Is there a way to add sounds while the player runs/walks?

RE: Running Sound

Posted: Mon Feb 10, 2014 5:00 pm
by Ænima
Yeah. Look in AOW, RGA2, ZH (i think), or any other wads that use footstep/movement sounds for players.

RE: Running Sound

Posted: Tue Feb 11, 2014 9:19 pm
by CloudFlash
IIRC it is all about putting sound commands in player's see state (or whatever state is running state)

RE: Running Sound

Posted: Wed Feb 12, 2014 12:26 am
by Ænima
CloudFlash wrote: IIRC it is all about putting sound commands in player's see state (or whatever state is running state)
Basically. Or spawn seperate actors for that.

Either way, be sure to check that the player/actor is on the floor using A_CheckFloor first before playing any footstep sounds. ;)