Running Sound
Posted: Mon Feb 10, 2014 5:03 am
I want to implement running sounds as the player moves within Project 115. This idea occurred to me while I was adding more weapons. Is there a way to add sounds while the player runs/walks?
Leading the way in newschool multiplayer Doom online
https://zandronum.com/forum/
Basically. Or spawn seperate actors for that.CloudFlash wrote: IIRC it is all about putting sound commands in player's see state (or whatever state is running state)