I have cloned an monster from a custom .pk3 on my .wad file, but when i summon the monster, it doesnt show any sprite, but the sounds works and attacks.
Here is my code, also i have imported
Here is my items inside my wad:ACTOR Cybruiser : BaronOfHell
{
Health 750
Radius 24
Height 64
Mass 1000
Speed 10
PainChance 5
MONSTER
MeleeDamage 10
Obituary "%o was blown away by a Cybruiser."
HitObituary "%o was smashed by a Cybruiser."
+FLOORCLIP
+MISSILEMORE
+NORADIUSDMG
+DONTHURTSPECIES
SeeSound "monster/brusit"
PainSound "baron/pain"
DeathSound "monster/brudth"
MeleeSound "baron/melee"
States
{
Spawn:
BRU2 AB 10 A_Look
Loop
See:
BRU2 A 1 A_Playsound("monster/bruwlk")
BRU2 A 2 A_Chase
BRU2 A 3 A_Chase
BRU2 BB 3 A_Chase
BRU2 C 1 A_Playsound("monster/bruwlk")
BRU2 C 2 A_Chase
BRU2 C 3 A_Chase
BRU2 DD 3 A_Chase
Loop
Missile:
BRU2 E 8 A_FaceTarget
BRU2 F 12 Bright A_CustomMissile("BruiserMissile",38,15,0,0)
BRU2 E 12 A_FaceTarget
BRU2 F 12 Bright A_CustomMissile("BruiserMissile",38,15,0,0)
BRU2 E 12 A_FaceTarget
BRU2 F 12 Bright A_CustomMissile("BruiserMissile",38,15,0,0)
Goto See
Melee:
BRU2 GH 8 A_FaceTarget
BRU2 I 8 A_MeleeAttack
Goto See
Pain:
BRU2 J 2
BRU2 J 2 A_Pain
Goto See
Death:
BRU2 K 6 Bright A_Scream
BRU2 LMN 6 Bright
BRU2 O 6 Bright A_NoBlocking
BRU2 QRS 6 Bright
BRU2 T -1 A_BossDeath
Stop
}
}

I still dont know what its missing or why is not working. Also if i add the monster on the Doom Builder 2, once i test the map the console says "Actor has no frames".
Thanks so much !