Cant see the monsters sprite

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apatuka
New User
Posts: 2
Joined: Thu Jan 30, 2014 10:42 pm

Cant see the monsters sprite

#1

Post by apatuka » Thu Jan 30, 2014 10:55 pm

Greetings, im new on modding DOOM.

I have cloned an monster from a custom .pk3 on my .wad file, but when i summon the monster, it doesnt show any sprite, but the sounds works and attacks.

Here is my code, also i have imported
ACTOR Cybruiser : BaronOfHell
{
Health 750
Radius 24
Height 64
Mass 1000
Speed 10
PainChance 5
MONSTER
MeleeDamage 10
Obituary "%o was blown away by a Cybruiser."
HitObituary "%o was smashed by a Cybruiser."
+FLOORCLIP
+MISSILEMORE
+NORADIUSDMG
+DONTHURTSPECIES
SeeSound "monster/brusit"
PainSound "baron/pain"
DeathSound "monster/brudth"
MeleeSound "baron/melee"
States
{
Spawn:
BRU2 AB 10 A_Look
Loop
See:
BRU2 A 1 A_Playsound("monster/bruwlk")
BRU2 A 2 A_Chase
BRU2 A 3 A_Chase
BRU2 BB 3 A_Chase
BRU2 C 1 A_Playsound("monster/bruwlk")
BRU2 C 2 A_Chase
BRU2 C 3 A_Chase
BRU2 DD 3 A_Chase
Loop
Missile:
BRU2 E 8 A_FaceTarget
BRU2 F 12 Bright A_CustomMissile("BruiserMissile",38,15,0,0)
BRU2 E 12 A_FaceTarget
BRU2 F 12 Bright A_CustomMissile("BruiserMissile",38,15,0,0)
BRU2 E 12 A_FaceTarget
BRU2 F 12 Bright A_CustomMissile("BruiserMissile",38,15,0,0)
Goto See
Melee:
BRU2 GH 8 A_FaceTarget
BRU2 I 8 A_MeleeAttack
Goto See
Pain:
BRU2 J 2
BRU2 J 2 A_Pain
Goto See
Death:
BRU2 K 6 Bright A_Scream
BRU2 LMN 6 Bright
BRU2 O 6 Bright A_NoBlocking
BRU2 QRS 6 Bright
BRU2 T -1 A_BossDeath
Stop
}
}
Here is my items inside my wad:

Image

I still dont know what its missing or why is not working. Also if i add the monster on the Doom Builder 2, once i test the map the console says "Actor has no frames".

Thanks so much !

Klofkac
Forum Regular
Posts: 481
Joined: Sat Jun 09, 2012 1:31 pm
Location: Ask Grandvoid servers

RE: Cant see the monsters sprite

#2

Post by Klofkac » Thu Jan 30, 2014 11:10 pm

Do you have the sprites encased in SS_START and SS_END markers?
𝕂𝕝𝕠𝕗𝕜𝕒𝕔

apatuka
New User
Posts: 2
Joined: Thu Jan 30, 2014 10:42 pm

RE: Cant see the monsters sprite

#3

Post by apatuka » Thu Jan 30, 2014 11:12 pm

Nope, how do i edit the markers ?
I just figured out how to create markers, now it work !!!
Thanks so much Klofkac !

Also i figured that creating a .pk3 works by just adding the sprites inside a folder called "sprites"

Thanks !!!
Last edited by apatuka on Thu Jan 30, 2014 11:22 pm, edited 1 time in total.

Virtue
 
Posts: 82
Joined: Wed Aug 01, 2012 1:52 pm
Location: UK

RE: Cant see the monsters sprite

#4

Post by Virtue » Fri Jan 31, 2014 12:43 am

just add a blank entry at the start of the sprites and call it S_start and another at the end called S_end

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