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Unexpected '{' in definition of Doubletap SOLVED

Posted: Thu Jan 09, 2014 7:35 pm
by Fabysk
So I want to implement a powerup which increases the rate of fire of the players weapon for P115, but I get this error

Code: Select all

ACTOR Doubletap : PowerupGiver
{
	Game Doom
	Inventory.MaxAmount 1
	powerup.type PowerDoubleFiringSpeed
	+INVENTORY.AUTOACTIVATE
	+COUNTITEM
  {
   Spawn:
     STIM A -1
     Stop
  } 
}

RE: Unexpected '{' in definition of Doubletap

Posted: Thu Jan 09, 2014 7:40 pm
by Ijon Tichy
you forgot "States"

also powerdoublefiringspeed isn't a thing in 1.2

you'd probably be better off coding the increased fire rate yourself

RE: Unexpected '{' in definition of Doubletap

Posted: Thu Jan 09, 2014 7:46 pm
by Fabysk
Ijon Tichy wrote: you forgot "States"
I swear, I always forget about states :v:
Ijon Tichy wrote: also powerdoublefiringspeed isn't a thing in 1.2

you'd probably be better off coding the increased fire rate yourself
Alright then, I'll try to code that. I am probably gonna need some help since this is my fist time actually coding something like this (still a beginner in DECORATE).

RE: Unexpected '{' in definition of Doubletap

Posted: Thu Jan 09, 2014 9:01 pm
by Ijon Tichy
well, are you willing to wait a little while for z& 2.0 to release? if so, then it's a non-issue

if not, then basically all you'd need to do is, in the weapons in your mod, have a A_JumpIfInventory check for whatever you want to use to double firing speed, and jump to a fire state with the tic rates halved

it allows greater flexibility, but if you don't care about that, I'd advise just waiting

edit: one post, "you might want to code it yourself"; next post, "eh, just wait"

aren't I just fucking consistent

RE: Unexpected '{' in definition of Doubletap

Posted: Fri Jan 10, 2014 2:02 am
by Fabysk
Ijon Tichy wrote: well, are you willing to wait a little while for z& 2.0 to release?
For sure, I can wait. Supposing it will be available in the next update, but I shouldn't get my hopes up...

RE: Unexpected '{' in definition of Doubletap

Posted: Fri Jan 10, 2014 3:22 am
by Ijon Tichy
it's already been added to 2.0, according to this, so there ya go

RE: Unexpected '{' in definition of Doubletap

Posted: Fri Jan 10, 2014 5:46 am
by Fabysk
Oh, I can wait for that. Might as well consider this thread as "solved" then