Page 1 of 1

Slope woes [UDMF] [SOLVED]

Posted: Sun Jan 05, 2014 5:16 pm
by adamclare87
Hey folks, I'm not on here much but I'm hoping you may be able to help with my modding woes!! I'm an amateur at this so bear with me if my terminology is wrong!!

I've created an area using vertexes to set my slopes in GZDOOM Builder. Looks great in 3D mode, and works great in GZDOOM, all seems well... however.

I want the mod to work with Zandronum as well, and so far all GZDoom features have worked great! (Dynamic Lights, 3D floors, etc etc) until now. I've attached an image to show the problem, I was hoping someone might know a way around this or is this something that Zandronum just can't do yet??

p.s. ignore the missing back wall in the picture, that's just bad ceiling placement on my part! I'm only concerned about the lack of slopes in Zandronum! :)

Image

Thanks in advance!

Adam

RE: Slope woes [UDMF]

Posted: Sun Jan 05, 2014 6:58 pm
by Torr Samaho
Possibly it's a bug in the GZDoom renderer that is already fixed in the current GZDoom version. Did you already try your map with a 2.0 beta build of Zandronum?

RE: Slope woes [UDMF]

Posted: Sun Jan 05, 2014 7:10 pm
by adamclare87
Yeah I have, that's a 2.0 build I'm running in the photo there. First thing I did as GZDoom Builder has only just given a vertex icon in 3D mode for easy slope manipulation!

RE: Slope woes [UDMF]

Posted: Mon Jan 06, 2014 7:58 am
by StrikerMan780
Torr Samaho wrote: Possibly it's a bug in the GZDoom renderer that is already fixed in the current GZDoom version. Did you already try your map with a 2.0 beta build of Zandronum?
To me, this looks like Zandro is missing the Vertex Heights feature of UDMF. (Not to be confused with the Vavoom-Style Vertex Slope things.)

RE: Slope woes [UDMF]

Posted: Mon Jan 06, 2014 8:36 am
by agaures
Although this is looking out to be a bug, may i have a look at the map?

RE: Slope woes [UDMF]

Posted: Mon Jan 06, 2014 8:39 am
by adamclare87
agaures wrote: Although this is looking out to be a bug, may i have a look at the map?
Im not going to release the whole map, a) its not ready yet ;) and b) its about 30Mb at the moment!

I'll cut the relevant areas out tonight and stick them in a small WAD for you to have a look at when I finish work! I'm almost hoping its not my stupidity causing it!! Thanks again for your help guys!

RE: Slope woes [UDMF]

Posted: Mon Jan 06, 2014 8:41 am
by agaures
adamclare87 wrote:
agaures wrote: Although this is looking out to be a bug, may i have a look at the map?
Im not going to release the whole map, a) its not ready yet ;) and b) its about 30Mb at the moment!

I'll cut the relevant areas out tonight and stick them in a small WAD for you to have a look at when I finish work! I'm almost hoping its not my stupidity causing it!! Thanks again for your help guys!
I didn't say release the whole thing to the world, just PM me.

RE: Slope woes [UDMF]

Posted: Mon Jan 06, 2014 8:55 am
by adamclare87
Haha sorry that came off a little harsh! I'll sort you out an copy tonight when I get home from work, not much I can do on works PC!

RE: Slope woes [UDMF]

Posted: Mon Jan 06, 2014 10:26 am
by Klofkac
StrikerMan780 wrote: To me, this looks like Zandro is missing the Vertex Heights feature of UDMF. (Not to be confused with the Vavoom-Style Vertex Slope things.)
This. I once tried to create a map where verticles had UDMF heights setting. It worked in Zdoom, but not in Zandronum (1.1.1). This might have changed in 2.0, though.

RE: Slope woes [UDMF]

Posted: Mon Jan 06, 2014 10:32 am
by adamclare87
Klofkac wrote:
StrikerMan780 wrote: To me, this looks like Zandro is missing the Vertex Heights feature of UDMF. (Not to be confused with the Vavoom-Style Vertex Slope things.)
This. I once tried to create a map where verticles had UDMF heights setting. It worked in Zdoom, but not in Zandronum (1.1.1). This might have changed in 2.0, though.
The photo above was taken using the latest 2.0 build as of the 3rd January. Thankfully its only a small area of the map at the moment but if it can work in Zandronum its something I want to use a LOT more of!!

RE: Slope woes [UDMF]

Posted: Mon Jan 06, 2014 11:05 am
by Dark-Assassin
Try using the "Vertex Slope Floor" actors (Actor Type: 1504) rather than the UDMF vertex slopes. They do work in Zandronum.
And all you do is place them over the vertexes and adjust the actor height, just the same as the UDMF vertexes.

RE: Slope woes [UDMF]

Posted: Mon Jan 06, 2014 12:20 pm
by adamclare87
-=Dark-Assassin=- wrote: Try using the "Vertex Slope Floor" actors (Actor Type: 1504) rather than the UDMF vertex slopes. They do work in Zandronum.
And all you do is place them over the vertexes and adjust the actor height, just the same as the UDMF vertexes.
I'll have a play with this tonight as well, I guess I will have to level off the floor again, then place the actor? Do they work in the same way as vertex heights i.e. a visual representation in 3d mode?

RE: Slope woes [UDMF]

Posted: Mon Jan 06, 2014 1:33 pm
by Dark-Assassin
Yea, they do. As long as they are placed in each vertex, they will work just like the UDMF vertex slopes.

RE: Slope woes [UDMF]

Posted: Mon Jan 06, 2014 5:46 pm
by Torr Samaho
StrikerMan780 wrote: To me, this looks like Zandro is missing the Vertex Heights feature of UDMF. (Not to be confused with the Vavoom-Style Vertex Slope things.)
You are right. ZDoom 2.5.0 (and thus Zandronum 2.0) doesn't support this.

RE: Slope woes [UDMF]

Posted: Mon Jan 06, 2014 6:56 pm
by adamclare87
-=Dark-Assassin=- wrote: Try using the "Vertex Slope Floor" actors (Actor Type: 1504) rather than the UDMF vertex slopes. They do work in Zandronum.
And all you do is place them over the vertexes and adjust the actor height, just the same as the UDMF vertexes.
You sir, deserve a Scotch egg! You are my hero! Shame the support for the vertex heights isn't there yet but this more than makes up for it!!

Thanks everyone for your help! Every days a school day!

Image

RE: Slope woes [UDMF] [SOLVED]

Posted: Tue Jan 07, 2014 8:00 am
by Dark-Assassin
You're welcome.