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[SOLVED] Texture not showing up...AGAIN
Posted: Tue Dec 31, 2013 10:59 pm
by Fabysk
Sorry for bumping an old thread that I started, but this includes a whole new problem...
Within GZDoom Builder the texture shows up as followed
But, in game:
With the new problem in hand, whenever I re-add the same texture, the texture shows up, but another texture goes missing in game...
Everything looks fine to me, what about you?
http://prntscr.com/2fhwqi
http://prntscr.com/2fhyln
http://prntscr.com/2fi09s
RE: Texture not showing up...AGAIN
Posted: Mon Jan 06, 2014 10:34 am
by Klofkac
First thing - if it is zdoom mod, use TX_START/TX_END instead of P_START and P_END and omit the TEXTUER1 and PNAMES altogether. If you need texture made of multiple patches, you can use text-based TEXTURES lump.
If it is UDMF map, there may be conflicts between overall offset and UDMF top/mid/bottom offset. DB2 likes to screws things up in this.
RE: Texture not showing up...AGAIN
Posted: Mon Jan 06, 2014 11:08 am
by Dark-Assassin
That's assuming he is using WAD format.
RE: Texture not showing up...AGAIN
Posted: Sat Jan 11, 2014 11:34 pm
by Fabysk
Wow, I'm late on this reply. Anyways, I have figured out the problem...sort of. Pretty much I replaced the textures with new versions in a different file. Klofkac, it's a Zandronum wad.
RE: [SOLVED] Texture not showing up...AGAIN
Posted: Sun Jan 12, 2014 12:10 am
by mr fiat
doesnt matter if its for zandronum what matters is if you use a WAD format or PK3.
RE: [SOLVED] Texture not showing up...AGAIN
Posted: Sun Jan 12, 2014 4:27 pm
by Klofkac
Fabysk wrote:
Klofkac, it's a Zandronum wad.
Well, with ZDoom I meant ZDoom and its forks, including zandronum. derp